Rules Betting Rules and Regulations Some Events, and Markets have different rules and these are listed below in the Specific Event/Market Betting Rules for each specific Event or Market/bet type in this Website. The following are the general rules of betting applicable to all Events and Markets/bet types, full compliance is mandatory. Where applicable, provisions and definitions set out in the Terms and Conditions published in the Company’s Website shall apply to these Betting Rules and Regulations.
Bet Builder 1. General Betting Rules and Regulations
1.1. General
1.1.1. All Betting Information supplied by the Company is done so in good faith. However the Company cannot accept liability for any errors or omissions in respect to dates, times, venues, competitors, odds, results, statistics, jersey (displayed at Live Streaming) or other Betting Information. The Company reserves the right to correct any obvious errors and shall take all reasonable steps to ensure that Markets, which are defined as different Bet Types offered on a certain sporting event, are administered with integrity and transparency. Company reserve the right to make the final decision.
1.1.2. If an Event, which is defined as organized sports match or event between two teams or between individuals, begins before the scheduled time then only bets placed before the start of the Event (excluding specified live betting) will be considered valid. If a Market is not closed or suspended at the correct time then the Company reserves the right to void all bets placed after the actual start time (excluding specified live betting). 1.1.3. In the event of any inconsistency between the translation of different languages used for the events or teams on the Website, company reserves the right to make the final decision.. 1.1.4. At all times, it is the customer's responsibility to be aware about the match score and all relevant match information and it is advised that the customer verify match status before placing a bet. 1.1.5. The Company reserves the right to amend these Rules at any time for any reason(s). Any such revision will be binding and effective immediately upon posting in the Website. 1.1.6. The customer acknowledges that the current score, time elapsed and other data provided on the site, while coming from a "live" feed provided by a third party is subject to a time delay and/or may be inaccurate, and that any bet placed based on this data is entirely at the customer's own risk. The Company provides this data as-is with no warranty as to the accuracy, completeness or timeliness of such data and accepts no responsibility for any loss (direct or indirect) suffered by the customer as a result of his reliance on it. 1.1.7. The Company, in its sole and absolute discretion, reserves the right to cancel or declare a bet void or suspend a customer without prior notification, under any of the following circumstances:
1.1.9. Once a bet is confirmed by the Company, the bet can no longer be amended or cancelled by the customer. 1.1.10. If a customer has any doubt or suspects that something is wrong in the system, the customer is advised to stop playing and coordinate with the Company’s customer support department. If the customer continues to play, he accepts responsibility for the outcome of his bets and the Company has the sole discretion whether or not to address the issue. 1.1.11. Where a live match or game begins and bets were made while the event is in running and if for any reason the stream is disconnected, regardless of the cause of such disconnection, or the stream freezes or crashes, any and all bets taken will still stand and be settled when the event has been completed and when the result is known. This general rule shall not apply in cases where a game or a product has a specific rule on disconnection in which case, the specific rule shall apply and the result based on the specific rule shall be binding upon the customer. 1.1.12. The Company reserves the right to suspend and/or close a customer's account at any time if it is believed that the customer violated any of the applicable rules and regulations or cheated, hacked, attacked, manipulated or damaged the normal betting procedure or if the customer is engaged in money laundering or other illegal activities or is below the legal age required to engage in gambling in his jurisdiction or actual location. Once the account of the customer is closed for the said reason, all winnings and/or payout including the balance in the customer’s account shall be forfeited. 1.1.13. The Company reserves the right to set maximum amount of pay-outs for its existing products and products to be offered. 1.1.14. The Company reserves the right to withhold payment if it has evidence that the prices or the pool has been manipulated or where a race, event or match has been rigged. Evidence of the above may be based on the size, volume or pattern of bets placed across any or all of our betting channels. If there is any dispute over the interpretation of these rules, the Company's interpretation shall prevail. 1.1.15. The Company reserves the right to void and cancel all bets that are involved with illegal betting activities. 1.1.16. The Company reserves the right to refuse customers to enter the games or kick customers from the games. 1.1.17. The software is provided ‘as is’ without any warranties, conditions, undertakings or representations, express or implied, statutory or otherwise on the part of the Company. The Company does not warrant the merchantability, quality, fitness for a particular purpose, that the software will meet the customer’s requirements and that the software is non-infringing. 1.1.18. While the Company undertakes that it will act with reasonable care, the Company makes no warranties that the software will be error free or uninterrupted or that any defects in the software will be corrected or that the software or the servers are virus-free. 1.1.19. The Company is not liable for all costs, expenses, losses or claims arising from or resulting from communications or system error in connection with the settlement of accounts. The Company reserves the right to take any appropriate action to correct such errors including the removal of all relevant games from the software. 1.1.20. In placing bets and using the software, the customer acknowledges that the Company has no control as to how the customer will use the software. Moreover, the customer places his bets and use the software in his own risk and the Company shall not be liable for any direct, indirect, consequential, incidental or special damage or loss of any kind. 1.1.21. The customer is prohibited to disclose any confidential information belonging to the Company or the software provider which may be included in the software. 1.1.22. In order to play the games and place bets, the customer is granted a personal, non-exclusive, non-transferable right to use the software. 1.1.23. The customer is prohibited to: 1.1.23.1. Install or load the software onto a server of another device or take steps to make the software available online to any other person;
1.1.23.2. Sub-license, assign, lease, loan, transfer, copy or distribute copies of the software; 1.1.23.3. Decode, reverse engineer, disassemble, translate, decompile, modify, create derivative works based on the software, any part of it or any copy, adaptation transcription or merged portion of the software, convert the software or any part of it or make any attempt to discover the source code of the Software; 1.1.23.4. Remove any copyright, proprietary or similar notices from the software provider; and 1.1.23.5. Enter, access or attempt to enter or access or otherwise bypass the Company’s security system or interfere in any way with the software, games and the website. 1.1.24. The use of the software does not give the customer ownership of any intellectual property rights in the software. 1.1.25. These general rules shall only apply in the absence of any particular rule applicable for a specific game or product. 1.2. Abandonments and Postponements
1.2.1. If an Event does not begin on the scheduled start date and is not completed within the originally scheduled completion date prescribed in the specific sports rules, then all bets will be void, except for those on Markets that have been unconditionally determined.
1.2.2. If an Event starts but is later abandoned, and is not completed within the originally scheduled completion date prescribed in the specific sports rules, then all bets will be void, except for those on Markets that have been unconditionally determined. 1.2.3. If an Event is not completed within the originally scheduled completion time prescribed in the specific sports rules thus an official result is declared or a result is declared by the particular Event's relevant governing body, the Company reserves the right to consider the match officially valid. The Company's decision is final and binding in this regard. 1.3. Change of Venue
1.3.1. Unless otherwise stated, If a match is scheduled to be played on neutral ground but is played on non-neutral ground or vice versa, all bets will still be considered valid. In the event of a change of venue where home team plays away or vice versa, all bets on the match will be considered void. Bets will also be considered void if the home and away team names are wrongly stated in reverse.
1.3.2. For all non-team Events, if the scheduled venue is changed after the Market has been opened, then all bets will still be considered valid. 1.4. Periods of Time
1.4.1. The posted duration of an Event is for reference purposes only. Bets will be valid despite the change in scheduled duration.
1.4.2. Any incident during injury or stoppage time that is played, is deemed to have occurred at the end of regular time, e.g. a goal scored in first half injury time of a soccer match is deemed to have been scored on 45 minutes. 1.5. Results
1.5.1. Where relevant, podium positions will count as the official result, regardless of any subsequent disqualification or amendment to the results. If there is no podium ceremony, results will be determined in accordance with the official result of the relevant governing body at the time of the Market settlement, regardless of any subsequent disqualification or amendment to the results. If no official result is available then the result will be determined with reference to the available evidence known at the time of Market settlement.
1.5.2. Markets are generally settled shortly after the conclusion of an Event. Purely as a customer service, some Markets may be settled before the official result is declared. The Company reserves the right to reverse settlement in the Event of a Market being settled in error. 1.5.3. In the Event of uncertainty over any result then the Company reserves the right to suspend settlement of any Market. 1.5.4. Except for non-existent matches, the Company will not void or refund settled bets due to any amendments or changes to the results, team names, or any other match details made 72 hours after the Event start time or for bets that have already been settled. 1.5.5. Where there is a conflict between the official results and the results posted on the results section of the Company's Website, the conflict shall be resolved by reference to the Company's video recording of the particular Event to determine the correct result. However, if no such video recording is available, then the correct result shall be determined in accordance with the result of the particular Event's relevant governing body as published in its official website. If the official website is unable to provide the result or official website's posted result is manifestly wrong, then the Company reserves the right to make decisions/ amendments to determine the final result. The Company's decision is final and binding in this regard. 1.5.6. The winner of an Event is determined at the conclusion of the Event for purposes of determining the winning bets regardless of the subsequent reversal of decisions or the result of any protest or appeal. 1.5.7. Company has the right to Refund/ Suspend bet ticket. If there is no results posted within 24 hours from kick-off time on official site. (mSports) 1.6. Auto Timer Acceptance
1.6.1. For certain events as may be determined by the Company, a customer may place a bet using Timer Acceptance feature by selecting the "Timer Accept" button on the menu. Each bet placed using timer acceptance will have its own countdown timer, the duration of which will be at the sole and exclusive determination of the Company. At the end of the timer, without any of the disruptions mentioned in Section 1.6.2 below happening, the bet will be accepted.
1.6.2. If any of the disruptions mentioned in this Section happen before the countdown timer ends, all bets placed using Timer Acceptance are immediately void; 1.6.2.1. If there appears to be a possible red card or a red card is actually given;
1.6.2.2. If there is a possible penalty or a penalty is given; 1.6.2.3. If there appears to be a possible goal or a goal is scored by any team; 1.6.2.4. Fortuitous events including, but not limited to, failure in any equipment or telecommunication that prevents the correct placing, accepting, recording or notification of bets, delays or interruptions in operation or transmission, communication lines failure. 1.6.3. In using the Timer Acceptance feature, the customer acknowledges that the current score, time elapsed and other data provided on this site, while coming from a "live" feed provided by a third party is subject to a time delay and/or may be inaccurate, and that any bet placed based on this data is entirely at the customer's own risk. The Company provides this data and accepts no responsibility for any loss ( direct or indirect) suffered by the customer as a result of his reliance on it. 1.7. Mix Parlay Maximum Payout
1.7.1. The maximum payout limit for any Mix Parlay bet.
If a Mix Parlay bet has been placed which involves sports with different maximum payout limits, then the lowest maximum limit will be applied. 1.7.2. All maximum payout limits also apply to any group of customers acting together, in concert, or as an organized group/syndicate and who have bet on the same combination of selections, including where placed in a series of bets, at a range of prices, over a number of days using different accounts. 1.7.3. If the Company finds any reason to believe that a number of bets have been placed in the manner indicated in the immediately preceding paragraph, the total payout of all those bets combined will be limited to one single maximum payout. This single maximum payout will be credited to the account of the customer who placed the first bet in the series of bets. 1.8. Definitions of Bet Tickets Status
1.8.1. The definitions of the status of Bet Tickets are as follows:
- Waiting/Processing: Bets placed on Live Products will be considered under "Waiting"/"Processing" status pending acceptance or rejection. - Reject/Unsuccessful: Bets placed on Live Products under "Waiting"/"Processing" status that are not accepted due to the factors as set out in the betting rules for a specific event will be considered under "Reject"/"Unsuccessful" Status. Stakes of bets under "Reject"/"Unsuccessful" status will be returned. - Running: Bets placed on pre-match and in-play match that are accepted will be under "Running" status. - Void: Bets placed which were erroneously accepted due to factors as set out in the betting rules for a specific event will be considered under ''Void'' Status. Running bets may be voided on pre-match, in-play match and even after a match is ended. Stakes of bets under "Void" status will be returned. - Refund: Accepted bets will be considered under "Refund" status if the match or matches are cancelled, postponed, interrupted or delayed. Stakes of bets under "Refund" status will be returned. - Abnormal Bet: An Accepted bet which is considered as "Abnormal Bet" will be voided. The Company reserves the right to determine what bets are "Abnormal Bet". Abnormal Bet shall be considered as void regardless of the outcome on pre-match, in-play match and even after a match is ended. 2. Market (Bet Type) Rules General Rules
2.1. General
2.1.1. Outright
2.1.1.1. Outright means betting on the winner of an Event, race or tournament.
2.1.1.2. Outright place means betting on competitors that fill the designated places in an Event, race or tournament. The number of places that are paid as winners will be indicated in the Market title. 2.1.1.3. If a competitor/player does not start an Event, race or tournament then all Outright bets on that competitor/player will be void unless otherwise stated in the specific sport betting rules. 2.1.1.4. If there are two or more winners, or a "Dead Heat" is declared in any Outright Market then the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned. This is an example for customer inquiry on what if this ENGLISH PREMIER LEAGUE - Top Goalscorer have 2 top goalscorer, how company calculate on the payout.
The payout will be: stake/winner x(odds-1) = Payout (If top goalscorer have more than 2 person = stake/ (number of person) For example: ENGLISH PREMIER LEAGUE - Top Goalscorer Dimitar Berbatov 1.40 Carlos Tevez 3.50 IF i placed bet 100 at Dimitar Berbatovwith odds 1.40. If top goalscorer have 2 person. my payout will be: = Stake 100/2 x (Odds - 1) = 20 IF i placed bet 100 at Carlos Tevez with odds 3.50 If top goalscorer have 2 person. my payout will be:= Stake 100/2 x (Odds - 1) = 125 2.1.1.5. The term "Any Other Player" (Any Other Team etc) refers to all competitors not named in the market. 2.1.2. Moneyline 2.1.2.1. Moneyline means betting on one competitor or team to defeat another in an Event or to be placed higher in an Event match-up. Remaining Moneyline rules are set out in the Specific Event Betting Rules.
2.1.2.2. The term "The Field" refers to all competitors other than the competitor named in the Moneyline match up. 2.1.3. Handicap (HDP), 1st Half Handicap & 2nd Half Handicap 2.1.3.1. Handicap means betting when one competitor or team receives a virtual head start (effectively leading by that head start before the Event begins). The winner is the competitor or team with the better score after adding the given handicap to the result. Remaining Handicap rules are set out in the Specific Event Betting Rules.
2.1.3.2. 1st Half Handicap means betting on the team with the better score after adding the given handicap to the result of the first half of an Event. 2.1.3.3. 2nd Half Handicap means betting on the team with the better score after adding the given handicap to the result of the second half of an Event. 2.1.4. Over/Under (OU), 1st Half Over/Under & 2nd Half Over/Under 2.1.4.1. Over/Under means betting that is determined by the total number of points (goals, games etc) in the final result of an Event. If the total is more than the Over/Under pre-designated line then the winning result is Over; if the total is less than the Over/Under pre-designated line then the winning result is Under.
2.1.4.2. 1st Half Over/Under means betting that is determined by the total number of points in the result of the first half of an Event. If the total is more than the Over/Under pre- designated line then the winning result is Over; if the total is less than the Over/Under pre- designated line then the winning result is Under. 2.1.4.3. 2nd Half Over/Under means betting that is determined by the total number of points in the result of the second half of an Event. If the total is more than the Over/Under pre-designated line then the winning result is Over; if the total is less than the Over/Under pre-designated line then the winning result is Under. 2.1.5. Odd/Even (OE), 1st Half Odd/Even & 2nd Half Odd/Even 2.1.5.1. Odd/Even means betting that is determined by whether the total number of points (goals, games etc) in the final result of an Event is Odd or Even.
2.1.5.2. 1st Half Odd/Even means betting that is determined by whether the total number of points at the end of the first half of an Event is Odd or Even. 2.1.5.3. 2nd Half Odd/Even means betting that is determined by whether the total number of points at the end of the second half of an Event is Odd or Even. 2.1.5.4. 1st half bets will be void if an Event is abandoned before the end of the first half. But if an Event is abandoned after the end of the first half, all 1st half bets will be valid. 2.1.6. Single Team Odd/Even 2.1.6.1. Single Team Odd/Even means betting to predict whether the full-time score of a specific team in a match will be odd or even.
2.1.6.2. Any extra-time added in the match will not be counted for purposes of determining the full-time score of a specific team. 2.1.7. Mix Parlays 2.1.7.1. Mix Parlay means bets in a combination of two or more selections placed as one wager. If all selections should win then the Parlay wins and will be paid at the combined odds of the two or more selections. If one (or more) selection should fail to win then the Parlay loses. If one (or more) selections should be postponed then the odds for that selection will revert to 1.00 odds.
2.1.7.2. During LIVE Mix Parlay, if any bet in the selection is REJECTED, then the Parlay will not be VALID. 2.1.7.3. Please refer to “Help” on the Mix Parlay betting page for further details. 2.1.7.4. A trixie consists of 4 bets involving 3 selections in different events, 3 doubles and 1 treble. Any two winning selections guarantee a return. If any 2 of your selections win, 1 of the double bets gives a return. If all 3 of your selections win, all 3 of the doubles, and the treble give a return. If one (or more) selections should be postponed then the odds for that selection will revert to 1.00 odds. 2.1.7.5. A yankee consists of 11 bets involving 4 selections in different events, 6 doubles, 4 trebles and 1 four-fold. Any two winning selections guarantee a return. If any 2 of your selections win, 1 of the doubles gives a return. If any 3 selections win, 3 of the double bets and 1 of the trebles give a return. If all 4 selections win, then all 6 doubles, 4 trebles and the four-fold give a return. If one (or more) selections should be postponed then the odds for that selection will revert to 1.00 odds. 2.1.7.6. A Canadian consists of 26 bets involving 5 selections in different events, 10 doubles, 10 trebles, 5 four-folds and 1 five-fold. Any two winning selections guarantee a return. If any 2 of your selections win, 1 of the doubles gives a return. If any 4 selections win, 6 of the double bets, 4 trebles and the four-fold give a return. If all 5 selections win, then all 10 doubles, 10 trebles, 5 four-fold and the five-fold give a return. If one (or more) selections should be postponed then the odds for that selection will revert to 1.00 odds. 2.1.7.7. A heinz consists of 57 bets involving 6 selections in different events, 15 doubles, 20 trebles, 15 four-folds, 6 five-folds and 1 six-fold. Any two winning selections guarantee a return. If any 2 of your selections win, 1 of the double bets gives a return. If any 5 selections win, then all 10 doubles, 10 trebles, 5 four-fold and the five-fold give a return. If all 6 selections win, then all 15 doubles, 20 trebles, 15 four-fold, 6 five-fold and the six-fold give a return. If one (or more) selections should be postponed then the odds for that selection will revert to 1.00 odds. 2.1.7.8. A super heinz consists of 120 bets involving 7 selections in different events, 21 doubles, 35 trebles, 35 four-folds, 21 five-folds, 7 six-folds and 1 seven-fold. Any two winning selections guarantee a return. If any 2 of your selections win, 1 of the double bets gives a return. If any 6 selections win, then all 15 doubles, 20 trebles, 15 four-fold, 6 five-fold and the six-fold give a return. If all 7 selections win, then all 21 doubles, 35 trebles, 35 four-fold, 21 five-fold, 7 six-fold and the seven-fold give a return. If one (or more) selections should be postponed then the odds for that selection will revert to 1.00 odds. 2.1.7.9. A goliath consists of 247 bets involving 8 selections in different events, 28 doubles, 56 trebles, 70 four-folds, 56 five-folds, 28 six-folds, 8 seven-folds and 1 eight-fold. Any two winning selections guarantee a return. If any 2 of your selections win, 1 of the double bets gives a return. If any 7 selections win, then all 21 doubles, 35 trebles, 35 four-fold, 21 five-fold, 7 six-fold and the seven-fold give a return. If all 8 selections win, then all 28 doubles, 56 trebles, 70 four-fold, 56 five-fold, 28 six-fold, 8 seven-fold and the eight-fold give a return.If one (or more) selections should be postponed then the odds for that selection will revert to 1.00 odds. 2.1.7.10. LIVE events are not offered for selection in Trixie, Yankee, Canadian, Heinz, Super Heinz and Goliath. 2.1.7.11. Please refer to the "" icon on the bet menu in the Mix Parlay betting page for further details. 2.1.7.12. Parlays / Variety of Parlays 2.1.7.12.1. General
A parlay bet is defined as individual bets which link two or more selections in a single bet. Each selection chosen in the parlay must win for the parlay ticket to be successful. If the first selection is a winning bet, the winnings and the stake are carried over on to the second selection. This continues until all selections are winning bets or one selection is a losing bet. Some parlays are a combination of different parlays in a single parlay ticket, Please see the "Types of Parlay Bets" section for more information.
Example: A parlay trebel of $100 is placed on the following three selections: A = Manchester United @ 1.80 B = Chelsea @ 1.50 C = Arsenal @ 1.66 If all three selections win, the return on the parlay is $448.20. This is broken down as follows: A: Manchester United 1.80 x $100 = Return of $180. B: Chelsea 1.50 x $180 = Return of $270. C: Arsenal 1.66 x $270 = Return of $448.20. 2.1.7.12.2. Parlay Points: All selections are subject to the relevant sports rules.
Not all markets will be available for parlay betting. If you see in the bet slip that you cannot combine two unrelated selections (see below for details on related parlays), then one of the selections is not available for parlay betting. Parlay bets can be placed across sports and across days. If one (or more) selections should be postponed then the odds for that selection will revert to 1.00 odds. 2.1.7.12.3. Related Selection in a Parlays Parlay bets, which combine selections that are related in the same event or where the outcome of one market could affect the outcome of another market, are not accepted.
Example: The following double is not accepted as it is seen as a related parlay: Manchester United to win in the 1x2 market @ odds of 1.80 Manchester United to win 2-0 in the correct score market @ odds of 7.0 If Manchester United win 2-0, the combined odds would be 12.6. However, the odds should only be 7.0 because if Manchester United win 2-0, they will automatically have won in the 1x2 market. Parlay bets that combine selections relating to the same team or player, even though they are settled at different times, are also not accepted as the outcome of one could affect the outcome of the other: Example: Manchester Untied to reach the Champions League Final @6.0 Manchester United to win the Champions League @ 10.0 Combined odds of 60.0 This parlay is considered related as the result of the second selection impacts the first selection. If Manchester Untied win the Champions League, they will automatically have reached the final. Therefore, the odds can only be 10.0. Company reserves the right to void part or all of parlay bet if it is seen to be a related parlay. 2.1.7.12.4. Parlay Push In the event that any part of the parlay bet is voided or is a push (as in the example below), the parlay bet will still stand and any winning selections will be carried forward to the remaining selections, as in the case of the following Trebels:
A: Chelsea (-0.5) – Chelsea win. B: Manchester United (-1) – Manchester United win 1-0. C: Arsenal (-0.5) – Arsenal win. As Manchester United only win 1-0 with a (-1) Asian Handicap, that part of the parlay bet is a push. Therefore, the "Chelsea win" bet is carried forward to the "Arsenal win" bet and the parlay bet becomes a winning Double on Chelsea and Arsenal instead of the initial parlay bet of a Trebels. The push part of the bet is calculated by multiplying the carried over stake by 1. Examples of how the push is calculated: Example 1: A selection is settled as a push:
Parlay Wager: $100 Trebels The calculation is as follows: A x 1 x C x stake = 1.85 x 1 x 2.05 = $379.25, less stake of $100 = Winnings of $279.25 A: Win - $100 x 1.85 = Return of $185. This is carried on to the next selection. B: Push - $185 x 1 = $185. This is carried on to the next selection. B: Win - $185 x 2.05 = Return of $379.25 Winnings: $379.25 – $100 = $279.25. Example 2: A selection is settled as a half win and half push:
Parlay Wager: $100 Trebels The calculation is as follows: [1 + 0.85/2] x B x C x stake = [1 + 0.5 x 0.85] x 1.95 x 2.05 x $100 = $569.64, less stake of $100 = Winnings of $469.64 A: Half Win / Half Push – The stake is divided in two as only half the bet is a winning bet. Win part is $50 x 1.85 = $92.50 Push part is $50 x 1 = $50 Return is $92.50 + $50 = $142.50. This is carried on to the next selection. B: Win - $142.50 x 1.95 = $277.87. This is carried on to the next selection. C: Win - $277.87 x 2.05 = Return of $569.64 Winnings: $569.64 – $100 = $469.64. Example 3: A selection is settled as a half lose and half push:
Parlay Wager: $100 Trebels The calculation is as follows: A x B x C x stake = 1.85 x 1.95 x 0.5 x $100 = $180.38, less stake of $100 = Winnings of $80.38 A: Win - $100 x 1.85 = $185 = Return of $185. (This is carried on to the next selection.) B: Win - $185 x 1.95 = $360.75. (This is carried on to the next selection.) C: Half Lose / Half Push - $360.75 x 0.5 = $180.38 or $360.75/2 = $180.38 (The stake is divided in two as half the bet is a losing bet.) Half Lose: $180.38 Half Push: $180.38 x 1 = $180.38 Return is $180.38 Winnings: Return - Stake = $180.38 – $100 = $80.38. 2.1.7.12.5. Types of Parlay Bets There is a variety of parlay bets offered by M88. Below is a grid showing all the total permutations of each type of parlay bet for each ticket.
TYPES OF PARLAY BETS
2.1.7.12.6. Related Combinations of Parlay Bets: This sort of Parlay is combinations by multi selections follows definitions:
Double bet is defined as any 2 of your selections win, 1 of the double bet gives a return. Treble bet is defined as any 3 of your selections win, 1 of the treble bet gives a return. 4-fold bet is defined as any 4 of your selections win, 1 of the 4-fold bet gives a return. 5-fold bet is defined as any 5 of your selections win, 1 of the 5-fold bet gives a return. 6-fold bet is defined as any 6 of your selections win, 1 of the 6-fold bet gives a return. 7-fold bet is defined as any 7 of your selections win, 1 of the 7-fold bet gives a return. 8-fold bet is defined as any 8 of your selections win, 1 of the 8-fold bet gives a return. It's meant any return will be guaranteed if all selected matches win and Parlay Push is applied on combination's selection of difinition as well. Example 1: Parlay wager is $100 double bet with 3 selections
The calculation is as follows: Stake of $300, meaning $100 for each combination A x B x stake = 1.85 x 1.95 x $100 = Return of $360.75. A x C x stake = 1.85 x 2.05 x $100 = Return of $379.25. B x C x stake = 1.95 x 2.05 x $100 = Return of $399.75. Winnings: $379.25 + $360.75 +$399.75 - 300 = $839.75. Example 2: Parlay wager is $100 treble bet with 4 selections A selection is settled as a lose.
The calculation is as follows: Stake of $400, meaning $100 for each combination A x B x C x stake = 1.85 x 1.95 x 2.05 x $100 = Return of $739.54 A x B x D x stake = 1.85 x 1.95 x 0 x $100 = Return of $0 B x C x D x stake = 1.95 x 2.05 x 0 x $100 = Return of $0 A x C x D x stake = 1.95 x 2.05 x 0 x $100 = Return of $0 Winnings: $739.54 + $0 + $0 + $0 - 400 = $339.54 2.1.7.13. Question Mark Feature 2.1.7.13.1. Doubles
Doubles is defined as Bet on all combinations between 2 matches, regardless of howmany matches selected into a Mix Parlay Bet.Doublesbet available after player selected minimum 2 matches for Mix Parlay.Totalstake multiplied based on how many total combination available.
Example : MixParlay between match A,B, & C. If player bet 2 USD on Doubles, meansplayer bet on combination AB, AC, and BC (total 3 combinations). TotalStake needed : 2 x 3 = 6 USD in order to bet. 2.1.7.13.2. Trebels Trebels is defined as Bet on all combinations between 3 matches, regardless of how many matches selected into a Mix Parlay Bet.
Trebels bet available after player selected minimum 3 matches for Mix Parlay. Total stake multiplied based on how many total combination available. Example : Mix Parlay between match A,B,C & D. If player bet 2 USD on Trebels, means player bet on combination ABC, ABD, ACD, and BCD (total 4 combinations). Total Stake needed : 2 x 4 = 8 USD in order to bet. 2.1.7.13.3. 4 Folds 4 Folds is defined as Bet on all combinations between 4 matches, regardless of how many matches selected into a Mix Parlay Bet.
4 Folds bet available after player selected minimum 4 matches for Mix Parlay. Total stake multiplied based on how many total combination available. Example : Mix Parlay between match A,B,C,D & E. If player bet 2 USD on 4 Folds, means player bet on combination ABCD, ABCE, ABDE, ACDE, and BCDE (total 5 combinations). Total Stake needed : 2 x 5 = 10 USD in order to bet. 2.1.7.13.4. 5 Folds 5 Folds is defined as Bet on all combinations between 5 matches, regardless of how many matches selected into a Mix Parlay Bet.
5 Folds bet available after player selected minimum 5 matches for Mix Parlay. Total stake multiplied based on how many total combination available. Example : Mix Parlay between match A,B,C,D,E & F. If player bet 2 USD on 5 Folds, means player bet on combination ABCDE, ABCDF, ABCEF, ABDEF, ACDEF, and BCDEF (total 6 combinations). Total Stake needed : 2 x 6 = 12 USD in order to bet. 2.1.7.13.5. 6 Folds 6 Folds is defined as Bet on all combinations between 6 matches, regardless of how many matches selected into a Mix Parlay Bet.
6 Folds bet available after player selected minimum 6 matches for Mix Parlay. Total stake multiplied based on how many total combination available. Example : Mix Parlay between match A,B,C,D,E & F. If player bet 2 USD on 6 Folds, means player bet on combination ABCDEF (total 1 combination). Total Stake needed : 2 x 1 = 2 USD in order to bet. 2.1.7.13.6. 7 Folds 7 Folds is defined as Bet on all combinations between 7 matches, regardless of how many matches selected into a Mix Parlay Bet.
7 Folds bet available after player selected minimum 7 matches for Mix Parlay. Total stake multiplied based on how many total combination available. Example : Mix Parlay between match A,B,C,D,E,F, & G. If player bet 2 USD on 7 Folds, means player bet on combination ABCDEFG (total 1 combination). Total Stake needed : 2 x 1 = 2 USD in order to bet. 2.1.7.13.7. 8 Folds 8 Folds is defined as Bet on all combinations between 8 matches, regardless of how many matches selected into a Mix Parlay Bet.
8 Folds bet available after player selected minimum 8 matches for Mix Parlay. Total stake multiplied based on how many total combination available Example : Mix Parlay between match A,B,C,D,E,F,G, & H. If player bet 2 USD on 8 Folds, means player bet on combination ABCDEFGH (total 1 combination). Total Stake needed : 2 x 1 = 2 USD in order to bet. 2.2. Soccer Bet Types
2.2.1. Unless otherwise stated the result to soccer bet types refer to the score at the end of regular time (including any stoppage time added by the referee). Extra-time does not count.
2.2.2. 1X2, 1st Half 1X2 & 2nd Half 1X2 2.2.2.1. 1X2 means betting in any one of three possible winning outcomes for an Event. 1 refers to the team that is named first (usually the home team); X refers to the game resulting in a draw or tie; 2 refers to the team that is named second (usually the away team).
2.2.2.2. 1st Half 1X2 means betting in any one of three possible winning outcomes of the first half for an Event. 1 refers to the team that is named first (usually the home team); X refers to the game resulting in a draw or tie; 2 refers to the team that is named second (usually the away team). 2.2.2.3. 2nd Half 1X2 means betting in any one of three possible winning outcomes counting only the second half for an Event. 1 refers to the team that is named first (usually the home team); X refers to the game resulting in a draw or tie; 2 refers to the team that is named second (usually the away team) 2.2.2.4. First Ten Minutes 1X2 2.2.2.4.1. First Ten Minutes 1X2 means betting to predict the three possible outcomes of the first 10 minutes in the regular time of a match.
2.2.3. Correct Score 2.2.3.1. Correct Score means betting to predict the final score at the end of full-time.
2.2.3.2. Correct Score to win "AOS" means the selected team must win to a score not listed in the selection. Example:
Home Team Result for 5-0UP – 5:1, 6:2 and etc (Lose) / 5:0, 6:1 and etc (Win) Away Team Result for 5-0UP – 1:5, 2:6 and etc (Lose) / 0:5, 1:6 and etc (Win) 2.2.3.3. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.4. Total Goal, First Half Total Goal & Second Half Total Goal 2.2.4.1. Total Goal means betting determined by the total sum of the number of goals scored in an Event.
2.2.4.2. First Half Total Goal means betting determined by the total sum of the number of goals scored in the first half of a match. 2.2.4.3. First Half Total Goal vs. Second Half Total Goal 2.2.4.3.1. First Half Total Goal vs. Second Half Total Goal means betting to predict the total number of goals scored by both teams in the first half versus the total number of goals scored by both teams in the second half of the match.
2.2.4.3.2. Home Team 1st Half Total Goal vs. Home Team 2nd Half Total Goal means betting to predict the total number of goals scored by home team in the first half versus the total number of goals scored by home team in the second half of the match. 2.2.4.3.3. Away Team 1st Half Total Goal vs. Away Team 2nd Half Total Goal means betting to predict the total number of goals scored by away team in the first half versus the total number of goals scored by away team in the second half of the match. 2.2.4.4. Second Half Total Goal means betting determined by the total sum of the number of goals scored in the second half of a match. 2.2.4.5. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.5. Half-time/Full-time (HT.FT) 2.2.5.1. Half-time/Full-time means betting to predict both the Half-time result and Full-time result of an Event (extra-time does not count). The following with respect to this Market shall mean: H refers to the first named team (usually the home team); D refers to a draw; A refers to the second named team (usually the away team).
2.2.5.2. Example–HA means that the first named team (Home) will be leading at half-time, and the second named team (Away) will be leading at full-time. 2.2.5.3. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.6. First Goal/Last Goal and First Half First Goal/ Last Goal 2.2.6.1. First Goal/Last Goal means betting on which team will score the first or last goal in a match. With respect to this Market, the following shall mean: HF refers to the first named team (usually the home team) scoring the first goal. HL refers to the first named team scoring the last goal. AF refers to the second named team (usually the away team) scoring the first goal. AL refers to the second named team scoring the last goal. NG refers to no goals being scored during the Event.
2.2.6.2. First Half First Goal/Last Goal means betting on which team will score the first or last goal in the first half of a match. With respect to this Market, the following shall mean: HF refers to the first named team (usually the home team) scoring the first goal. HL refers to the first named team scoring the last goal. AF refers to the second named team (usually the away team) scoring the first goal. AL refers to the second named team scoring the last goal. NG refers to no goals being scored during the Event. 2.2.6.3. Own goals count to the team credited with the goal. 2.2.6.4. If an Event is abandoned after a goal is scored then all bets on First Goal (and No Goal) will stand while bets on Last Goal will be void. If an Event is abandoned without any goal being scored then all wagers on First Goal, Last Goal and No Goal will be void. 2.2.7. Which Team to Kick-Off 2.2.7.1. Which Team to Kick-Off means betting on which team will kick-off the Event.
2.2.7.2. If an Event is abandoned after the Event has kicked-off then all bets are still valid. 2.2.8. Home Team Total vs. Away Team Total 2.2.8.1. Home Team Total Goal vs. Away Team Total Goal
2.2.8.1.1. Home Team Total Goal vs. Away Team Total Goal means betting to predict the total number of goals scored by the home teams versus the total number of goals scored by the away teams for matches in a specific league played on a certain day.
2.2.8.2. Home Team Total Corner vs. Away Team Total Corner 2.2.8.2.1. Home Team Total Corner vs. Away Team Total Corner means betting to predict the total number of corners taken by the home teams versus the total number of corners taken by the away teams for matches in a specific league played on a certain day.
2.2.8.3. Home Team Total Booking vs. Away Team Total Booking 2.2.8.3.1. Home Team Total Booking vs. Away Team Total Booking means betting to predict the total number of bookings received by home team versus the total number of bookings received by away team for a match in a specific league or competition on a certain day.
2.2.8.4. Home refers to the first named team and Away refers to the second named team. 2.2.8.5. If one (or more) matches should be postponed or abandoned then the bet is void. 2.2.9. Single Team Over/Under & Single Team 1st Half Over/Under 2.2.9.1. Single Team Over/Under means goal scored by a specified team in a match.
2.2.9.2. Single Team 1st Half Over/Under means betting to predict the goal scored by a specified team during the first half of an Event. 2.2.9.3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under. 2.2.10. Corners 2.2.10.1. An awarded corner but untaken do not count.
2.2.10.2. Number of Corners 2.2.10.2.1. Handicap & 1st Half Handicap
2.2.10.2.1.1. Handicap means betting on which team will take the most corners during a match inclusive of any handicaps.
2.2.10.2.1.2. 1st Half Handicap means betting on which team will take the most corners during the first half of a match inclusive of any handicaps. 2.2.10.2.1.3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. First Half’s Handicap bets will remain valid if the match is abandoned during the second half of the match. 2.2.10.2.2. Over/Under & 1st Half Over/Under 2.2.10.2.2.1. Over/Under means betting on the total number of corners taken by both teams during a match.
2.2.10.2.2.2. 1st Half Over/Under means betting on the total number of corners taken by both team during the first half of a match. 2.2.10.2.2.3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under. 2.2.10.2.2.4. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.10.3. First Corner, 1st Half First Corner & 2nd Half First Corner 2.2.10.3.1. First Corner means betting on which team will take the first corner in a match.
2.2.10.3.2. 1st Half First Corner means betting on which team will take the first corner in the 1st half of a match. 2.2.10.3.3. 2nd Half First Corner means betting on which team will take the first corner in the 2nd half of a match. 2.2.10.3.4. The betting options available in all First Corner markets are home, away or none. 2.2.10.3.5. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.10.4. Last Corner & First Half Last Corner 2.2.10.4.1. Last Corner means betting on which team will take the last corner in a match.
2.2.10.4.2. First Half Last Corner means betting on which team will take the last corner in the first half of a match. 2.2.10.4.3. First Half Last Corner’s bets will be void if the match is abandoned during the first half of the match. First Half Last Corner’s bets will remain valid if the match is abandoned during the second half of the match. 2.2.10.4.4. The betting options available in all Last Corner markets are home, away or none. 2.2.10.5. Next Corner 2.2.10.5.1. Next Corner means betting on which team will take the next corner in a match.
2.2.10.5.2. All bets are consider Valid if the designated corner had been taken. 2.2.10.6. Single Team No. of Corner Over/Under 2.2.10.6.1. Single Team No. of Corner Over/Under means betting to predict the total number of corners taken by a specified team in a match.
2.2.10.6.1.1. Home Team Exact Corners means betting on the exact number of corners taken by home team after regular time of play.
2.2.10.6.1.2. First Half Home Team Exact Corners means betting on the exact number of corners taken by home team during the first half of the match. 2.2.10.6.1.3. For both Home Team Exact Corners & First Half Home Team Exact Corners, bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.10.6.2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under. 2.2.10.6.2.1. Away Team Exact Corners means betting on the exact number of corners taken by away team after regular time of play.
2.2.10.6.2.2. First Half Away Team Exact Corners means betting on the exact number of corners taken by away team during the first half of the match. 2.2.10.6.2.3. For both Away Team Exact Corners & First Half Away Team Exact Corners, bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.10.7. Total Corners Aggregated & First Half Total Corners Aggregated 2.2.10.7.1. Total Corners Aggregated means betting on the total number of corners taken by both teams after regular time of play.
2.2.10.7.2. First Half Total Corners Aggregated means betting on the total number of corners taken by both teams during the first half of the match. 2.2.10.7.3. For both Total Corners Aggregated & First Half Total Corners Aggregated, bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.10.8. Alternative Corners and 1st Half Alternative Corners 2.2.10.8.1. Alternative Corners means betting on the given selection of corner bet options and the settlement is based on the total corner count taken by both teams after regular time of play.
2.2.10.8.2. 1st Half Alternative Corners means betting on the given selection of corner bet options taken by both teams during the first half of the match. 2.2.10.8.3. For both Alternative Corners & 1st Half Alternative Corners, bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.10.8.4. The betting options available in all Alternative Corners markets are Over, Exact or Under a selected number. 2.2.10.9. Corner 3-Way Handicap and 1st Half Corner 3-Way Handicap 2.2.10.9.1. Corner 3-Way Handicap means settlement will be at the odds displayed using the actual corners in the match adjusted for the handicap.
2.2.10.9.2. 1st Half Alternative Corners means betting on the given selection of corner bet options taken by both teams during the first half of the match. Home (-1): Home Team must win at least two corners or above. Draw (+1): Home Team win exactly by one corner. Away (+1): Away Team win or draw. 2.2.10.10. Time of First Corner and Time of 2nd Half First Corner 2.2.10.10.1. Time of First Corner means betting on the predicted time of the first corner taken during a match.
2.2.10.10.2. Time of 2nd Half First Corner means betting on the predicted time of the first corner taken during the second half of the match. 2.2.10.10.3. Bets will be valid if the match is abandoned after the first corner is taken. 2.2.10.10.4. Bets of an abandoned match will be void if no corner is taken within the time frame set of play, unless settlement of bets is already determined. 2.2.10.10.5. Example: If the corner happens on or after the 8 minutes. "No Corner Before 8:00” shall be winning bets. 2.2.10.10.6. If the first corner kick needs to be retaken, the time that the corner kick is retaken shall be deemed as the time of the first corner. 2.2.10.10.7. The time of the first corner shall be determined using time given to the Company by its data provider and not when the actual first corner was actually taken. 2.2.10.11. Home Team Over/Under Corner & 1st Half Home Team Over/Under Corner 2.2.10.11.1. Home Team Over/Under Corner means if the Home Team’s total Corner is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.10.11.2. 1st Half Home Team Over/Under Corner means if the Home Team’s total Corner is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under. 2.2.10.11.3. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.10.12. Away Team Over/Under Corner & 1st Half Away Team Over/Under Corner 2.2.10.12.1. Away Team Over/Under Corner means if the Away Team’s total Corner is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.10.12.2. 1st Half Away Team Over/Under Corner means if the Away Team’s total Corner is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under. 2.2.10.12.3. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.10.13. Corners Race and 1st Half Corners Race 2.2.10.13.1. Corners Race means betting to predict which team will reach the quoted number of corners first.
2.2.10.13.2. 1st Half Corners Race means betting to predict which team will reach the quoted number of corners first in the first half of the match. 2.2.10.13.3. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.10.14. Corners Odd/Even, 1st Half Corners Odd/Even, and 2nd Half Corners Odd/Even 2.2.10.14.1. Corners Odd/Even means betting to predict whether the total number of Corners taken in the match will be Odd or Even.
2.2.10.14.2. 1st Half Corners Odd/Even means betting to predict whether the total number of Corners taken in the first half of the match will be Odd or Even. 2.2.10.14.3. 2nd Half Corners Odd/Even means betting to predict whether the total number of Corners taken in the second half of the match will be Odd or Even. 2.2.10.14.4. If no Corners are taken, then the market will be settled as “Even”. 2.2.10.14.5. Bets relating to 1st Half Corners Odd/Even remains valid if match is abandoned in the 2nd half. 2.2.10.15. Corner Highest Scoring Half 2.2.10.15.1. Corner Highest Scoring Half means betting to predict which half of the match will have greater number of corners taken during the match.
2.2.10.15.2. For this bet type, the following options are available: 1H, 2H, and Tie 2.2.10.15.3. If the match is abandoned, any Half with Most Corners bets will only be settled if the result is unconditionally determined and any further corners have no effect on the market result. In all other scenarios, bets will be considered void. 2.2.10.16. Corner Highest Scoring Half (2 Way) 2.2.10.16.1. Corner Higher Scoring Half (2 Way) means betting to predict which half of the match will have the greater number of corners taken during the match.
2.2.10.16.2. For this bet type, the following options are available: 1H and 2H 2.2.10.16.3. If the result at the end of both halves are Draw, all bets will be refunded. 2.2.10.16.4. If the match is abandoned, any Half with Most Corners bets will only be settled if the result is unconditionally determined and any further corners have no effect on the market result. In all other scenarios, bets will be considered void. 2.2.10.17. Half Time/Full Time Total Corners 2.2.10.17.1. Half Time/Full Time Total Corners means betting to both predict the Total Corners taken at half time and the Total Corners taken at the end of the match.
2.2.10.17.2. For this bet type, “8+” ,"9+",…"15+" refers to the betting option where the Total Corners taken after full time must be at least (8), (9),…, (15) to win the bet. 2.2.10.17.3. Half Time/Full Time Total Corners to win "AOS" means the selected team must win to a score not listed in the selection. 2.2.10.18. 1st Half Correct Corners and 2nd Half Correct Corners 2.2.10.18.1. 1st Half Correct Corners means betting to predict the Correct Corners at the end of the First Half.
2.2.10.18.2. 2nd Half Correct Corners means betting to predict the Correct Corners at the end of the Second Half. 2.2.10.18.3. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.11. Total Bookings 2.2.11.1. A yellow card counts as one point and a red card counts as two points. The maximum number of points that a player can receive during a match is three (one for a yellow and two for a red, the second yellow card does not count).
2.2.11.2. Cards shown to non-players (managers, coaches, substitutes etc) do not count 2.2.11.2.1. Cards given out by referee after Full Time whistle do not count.
2.2.11.2.2. Cards given out by referee after Half Time whistle will be counted in the second half of the match. 2.2.11.3. Number of Total Bookings 2.2.11.3.1. Handicap & 1st Half Handicap
2.2.11.3.1.1. Handicap means betting on which team will receive the most cards during a match inclusive of any handicaps.
2.2.11.3.1.2. 1st Half Handicap means betting on which team will receive the most cards during the first half of a match inclusive of any handicaps. 2.2.11.3.1.3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match. 2.2.11.3.2. Over/Under & 1st Half Over/Under 2.2.11.3.2.1. Over/Under means betting on the total number of cards received by both teams during a match.
2.2.11.3.2.2. 1st Half Over/Under means betting on the total number of cards received by both teams during the first half of a match. 2.2.11.3.2.3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under. 2.2.11.3.2.4. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.11.4. First Booking & 2nd Half First Booking 2.2.11.4.1. First Booking means betting on which team will receive first booking (Yellow or Red) in a match.
2.2.11.4.2. 2nd Half First Booking means betting on which team will receive first booking (Yellow or Red) in the 2nd half of a match. 2.2.11.4.3. If two or more players receive a booking for the same incident then the player who is shown the first card by the referee will be deemed the winner. 2.2.11.4.4. If a match is abandoned after the first card has been issued then all bets are valid. If a match is abandoned before the first card has been issued then all bets are void. 2.2.11.5. Last Booking 2.2.11.5.1. Last Booking means betting on which team will receive last booking (Yellow or Red) in a match.
2.2.11.5.2. If two or more players receive a booking for the same incident then the player who is shown the last card by the referee will be deemed the winner. 2.2.11.5.3. If a match is abandoned then all bets are void. 2.2.11.6. Next Booking 2.2.11.6.1. Next Booking means betting to predict which team will receive a booking next, either a red card and/or a yellow card.
2.2.11.6.2. All bets are considered valid if the designated booking had been received. 2.2.11.7. Single Team Total Bookings Over/Under 2.2.11.7.1. Single Team Total Bookings Over/Under means betting to predict the total number of bookings received by a specified team in a match.
2.2.11.7.2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under. 2.2.12. Offsides 2.2.12.1. Number of Offside
2.2.12.1.1. Handicap & 1st Half Handicap
2.2.12.1.1.1. Handicap means betting on which team will be caught offside the most number of times during a match, inclusive of any handicaps.
2.2.12.1.1.2. 1st Half Handicap means betting on which team will be caught offside the most number of times during the first half of a match, inclusive of any handicaps. 2.2.12.1.1.3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match. 2.2.12.1.2. Over/Under & 1st Half Over/Under 2.2.12.1.2.1. Over/Under means betting on the total number of offside decisions during a match.
2.2.12.1.2.2.1st Half Over/Under means betting on the total number of offside decisions during the first half of a match. 2.2.12.1.2.3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under. 2.2.12.1.2.4. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.12.2. First Offside & 2nd Half First Offside 2.2.12.2.1. First Offside means betting on which team will be caught offside first in a match.
2.2.12.2.2. 2nd Half First Offside means betting on which team will be caught offside first in the 2nd half of a match. 2.2.12.2.3. If a match is abandoned after the first offside decision then all bets are valid. If a match is abandoned before the first offside decision then all bets are void. 2.2.12.3. Last Offside 2.2.12.3.1. Last Offside means betting on which team will be caught offside last in a match.
2.2.12.3.2. If a match is abandoned then all bets are void. 2.2.12.4. Next Offside 2.2.12.4.1. Next Offside means betting to predict which team will be caught offside next.
2.2.12.4.2. All bets are considered valid if the designated offside had been caught. 2.2.13. Substitutions 2.2.13.1. Number of Substitution
2.2.13.1.1. Handicap
2.2.13.1.1.1. Handicap means betting on which team will make the most substitutions during a match, inclusive of any handicaps.
2.2.13.1.1.2. If a match is abandoned then all bets are void. 2.2.13.1.2. Over/Under 2.2.13.1.2.1. Over/Under means betting on the total number of substitutions during a match.
2.2.13.1.2.2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under. 2.2.13.1.2.3. Bets will be void if the match is abandoned unless settlement of bets is already determined 2.2.13.2. First Substitution 2.2.13.2.1. First Substitution means betting on which team will make the first substitution during a match.
2.2.13.2.2. If two or more players are substituted at the same time then the player whose number is shown first by the fourth official is deemed the winner. 2.2.13.2.3. If a match is abandoned after the first substitution has been made then all bets are valid. If a match is abandoned before the first substitution has been made then all bets are void. 2.2.13.3. Last Substitution 2.2.13.3.1. Last Substitution means betting on which team will make the last substitution during a match.
2.2.13.3.2. If two or more players are substituted at the same time then the player whose number is shown last by the fourth official is deemed the winner. 2.2.13.3.3. If a match is abandoned then all bets are void 2.2.14. Clean Sheet 2.2.14.1. Clean Sheets means betting "Yes" on a team to keep a clean sheet ( not to concede a goal) or "No" on a team not to keep a clean sheet (to concede a goal).
2.2.14.2. If an Event is abandoned after goal is scored by Home team only, then ‘Away Yes & No’ bets will stand while ‘Home Yes & No’ bets will be void. If goal is scored by Away team only, then ‘Home Yes & No’ bets will stand while ‘Away Yes & No’ will be void. If goals are scored by both Home and Away teams, then all bets will stand. If an Event is abandoned without any goal being scored, then all wagers will be void. Rule 1:
Home score ≥ 1, Away score = 0 (1, 2..:0) Home Yes – Refund Away Yes – Lose Home No – Refund Away No – Win Rule 2: Home score ≥ 1, Away score ≥ 1 (1, 2…: 1, 2…) Home Yes – Lose Away Yes – Lose Home No – Win Away No – Win Rule 3: Home score = 0, Away score ≥ 1 (0:1, 2…) Home Yes – Lose Away Yes – Refund Home No – Win Away No – Refund 2.2.15. Penalties 2.2.15.1. Penalties means betting on a penalty being awarded and taken during a match.
2.2.15.2. If a match is abandoned after a penalty has been awarded and taken then all bets are still valid. 2.2.15.3. If a match is abandoned before a penalty has been awarded and taken then all bets are void. 2.2.16. Penalty Shoot-outs Products 2.2.16.1. Penalty Shoot-outs
2.2.16.1.1 Penalty Shoot-outs means betting on which team will win the penalty shootout.
2.2.16.1.2. In handicap betting, the result includes all penalty kicks taken in the shoot-out including the kicks taken in sudden death. In over/under betting, the result only includes the ten penalty kicks in the shoot-out, and does not include any kicks taken in sudden death. If one team has already scored more successful kicks than the other team could possibly reach with all its remaining kicks, the shoot-out immediately ends regardless of the number of kicks remaining. 2.2.16.2. Penalty Shootout – Goal / Miss 2.2.16.2.1. Means betting to predict whether the specified team will Goal or Miss in the Penalty Shootout.
2.2.16.2.2. The following betting options are available:
2.2.16.2.4. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.16.3. Penalty Shootout – Exact Total Goals 2.2.16.3.1. Means betting to predict the exact total number of goals scored by both teams during penalty shootouts.
2.2.16.3.2. The result shall be based only on the ten (10) penalties, or less than ten if the match result is already determined prior to reaching ten, during a penalty shootout and shall not include goals made during a sudden-death shootout. 2.2.16.3.3. If the match does not go to penalty shootouts, then all bets will be refunded. 2.2.16.3.4. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.16.4. Penalty Shootout – Odd /Even 2.2.16.4.1. Means betting to predict whether total number of goals scored by both teams during penalty shootout will be odd or even.
2.2.16.4.2. First 10: The result shall be based only on the first ten (10) penalties, or less than ten if the match result is already determined prior to reaching ten during a penalty shootout and shall not include goals made during a sudden-death shootout. 2.2.16.4.3. Final Result: The result shall include goals made during a sudden-death shootout if the result is not determined within the first ten (10) penalties. 2.2.16.4.4. If the match does not go to penalty shootout, then all bets will be refunded. 2.2.16.4.5. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.16.5. Penalty Shootout – Single Team Over/Under 2.2.16.5.1. Means betting to predict whether total number of goals scored by a specified team during penalty shootout will be Over or Under the pre-designated line.
2.2.16.5.2. First 10: The result shall be based only on the first ten (10) penalties, or less than ten if the match result is already determined prior to reaching ten during a penalty shootout and shall not include goals made during a sudden-death shootout. 2.2.16.5.3. Final Result: The result shall include goals made during a sudden-death shootout if the result is not determined within the first ten (10) penalties 2.2.16.5.4. If the match does not go to penalty shootout, then all bets will be refunded. 2.2.16.5.5. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.16.6. Penalty Shootout to Go to Sudden Death 2.2.16.6.1. “Penalty Shootout to Go to Sudden Death,” means betting to predict whether the penalty shootout will proceed to Sudden Death. If the bet is "Yes", it means the penalty shootout will proceed to Sudden Death, otherwise if the bet is "No", it means the penalty shootout shall not proceed to Sudden Death.
2.2.16.6.2. If the penalty shootout goes to sudden death, then the winning result is “Yes”; if the penalty shootout does not go to sudden death then the winning result is “No”. 2.2.16.7. Total Penalties Taken in Shootout 2.2.16.7.1. “Total Penalties Taken in Shootout” means betting to predict the number of penalties taken in the penalty shootout, regardless of whether any goal was scored or not.
2.2.16.7.2. If the total is more than the OU line then the winning result is “Over”; if the total is less than the OU line then the winning result is “Under”. 2.2.16.8. Penalty Shootout - Which Team Will Take the First Penalty 2.2.16.8.1. “Penalty Shootout - Which Team Will Take the First Penalty” means predicting which team of the match will take the first penalty during the penalty shootout.
2.2.16.8.2. If the Event is abandoned after the first penalty in the penalty shootout is taken, then all bets are still valid. 2.2.16.9. Penalty Shootout Woodwork - Rounds 1 to 5 2.2.16.9.1. Means betting to predict if the attempts in the penalty shootout will hit the post or cross bar in individual round. If the ball hits the post first, and thereafter saved by the goalkeeper, it is still considered “Woodwork”.
2.2.16.9.2. Customers can bet from Rounds 1 to 5 and the Settlement of bets are based on each round result. 2.2.16.9.3. If a Penalty Shootout does not progress to the round stated, then all bets will be void. 2.2.16.9.4. If the match does not go to penalty shootout, then all bets will be refunded. 2.2.16.9.5. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.16.10. Penalty Shootout 1x2 – Rounds 1 to 5 2.2.16.10.1 Means betting on any one of the three possible outcomes in the penalty shootout.
1 refers to the first team (usually Home team), X refers to the game resulting in a draw or tie, and 2 refers to the second team (usually Away team) 2.2.16.10.2 Customers can bet from Rounds 1 to 5 and the Settlement of bets are based on each round result. 2.2.16.10.3 Both team must kick in the penalty shootout, if either team didn't kick the penalty shootout, all bets will be voided in that particular round. 2.2.16.10.4 If a Penalty Shootout does not progress to the round stated, then all bets will be void. 2.2.16.10.5 If the match does not go to penalty shootout, then all bets will be refunded. 2.2.16.10.6 Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.16.11. Penalty Shootout Both/One/Neither – Rounds 1 to 5 2.2.16.11.1. Means betting to predict whether both, one, or neither of the team will score or not score in the penalty shootout.
2.2.16.11.2. The following betting options are available:
2.2.16.11.4. If a Penalty Shootout does not progress to the round stated, then all bets will be void. 2.2.16.11.5. If the match does not go to penalty shootout, then all bets will be refunded. 2.2.16.11.6. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.16.12. Penalty Shootout - Correct Score 2.2.16.12.1. Means betting to predict the final score at the end of the penalty shootout.
2.2.16.12.2. Penalty Shootout Correct Score to win "HAOS" or "AAOS" means the selected team must win to a score not listed in the selection. 2.2.16.12.3. The result shall include goals made during a sudden-death shootout if the result is not determined within the ten (10) penalties. 2.2.16.12.4. If the match does not go to penalty shootout, then all bets will be refunded. 2.2.16.12.5. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.16.13. Penalty Shootout Combo (First 10) 2.2.16.13.1 Means betting to predict the outcome of a Penalty Shootout by sequence of both teams with goal or miss in a specific match.
2.2.16.13.2 First 10: The result shall be based only on the first ten (10) penalty shootouts, or less than ten if the match result is already determined prior to reaching ten during a penalty shootout and shall not include goals made during a sudden-death. 2.2.16.13.3 If a winner has been determined after 3 rounds, members with correct combination sequence until Round 3 shall be deemed as won with each remaining rounds (Round 4 & 5) counted as 1. 2.2.16.13.4 Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.17. Fantasy League 2.2.17.1. Fantasy matches are pairings of teams from different matches.
2.2.17.2. All venues are strictly for reference purposes only. 2.2.18. Specific 15-Minute Over/Under (OU) 2.2.18.1. The Specific 15-Minute (OU) means betting that is determined by the total number of points (goals, corners, games, cards etc.) at the end of every 15th minute [INTERVAL OF] time of a match.
2.2.18.2. If the total is more than the Over/Under pre-designated line then the winning result is Over; if the total is less than the Over/Under pre-designated line then the winning result is Under. 2.2.18.3. For example, 15th Minute OU
00:00–15:00 OU: Total number of points to be scored from 00:00 till 15:00 All bets must be placed on or before the end of the 15th minute. 30th Minute OU 15:01–30:00 OU: Total number of points to be scored from 15:01 till 30:00 All bets must be placed on or before the end of the 30th minute. 45th Minute OU 30:01- 45:00 OU: Total number of points to be scored from 30:01 - 45:00. All bets must be placed on or before the end of 45th minute. 60th Minute OU 45:01–60:00 OU: Total number of points to be scored from 45:01 till 60:00 All bets must be placed on or before the end of the 60th minute. 75th Minute OU 60:01–75:00 OU: Total number of points to be scored from 60:01 till 75:00 All bets must be placed on or before the end of the 75th minute. 90th Minute OU 75:01- 90:00 OU: Total number of points to be scored from 75:01 till 90:00 All bets must be placed on or before the end of the 90th minute. 2.2.18.4. For the Specific 15-Minute OU, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and Total Bookings (cards given by the official referee) as shown by the clock as published in the live broadcast. 2.2.18.5. If a match is suspended or abandoned, then bets placed on unfinished Specific 15-Minute OU will be considered void. If the designated Specific 15-Minute OU are completed then bets will be valid. 2.2.18.6. For last two (2) minutes of any Specific 15 Minutes O/U live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card. 2.2.18.7. For last two (2) minutes of any Specific 15 Minutes Number of Corners live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: front court dangerous free kick, attacker is holding the ball at the front court and a penalty. 2.2.18.8. For last two (2) minutes of any Specific 15 Minutes Total Bookings live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: front court dangerous free kick, a penalty, a goal, a corner, player down injured unexplained, players arguing and players fighting. 2.2.18.9. For 30:01-45:00 & 75:01 - 90:00, bets are settled on the exact time the goal is scored ( ball crossing the goal line) , number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time. 2.2.19. Free Kick 2.2.19.1. An awarded free kick but untaken do not count.
2.2.19.2. Free kick refers to direct free kick and indirect free kick. (Except Penalty kick & Goal kick) 2.2.19.3. Number of Free kicks 2.2.19.3.1. Handicap & 1st Half Handicap
2.2.19.3.1.1. Handicap means betting on which team will take the most free kicks during a match inclusive of any handicaps.
2.2.19.3.1.2.1st Half Handicap means betting on which team will take the most free kicks during the first half of a match inclusive of any handicaps. 2.2.19.3.1.3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match. 2.2.19.3.2. Over/Under & 1st Half Over/Under 2.2.19.3.2.1. Over/Under means betting on the total number of free kicks taken by both teams during a match.
2.2.19.3.2.2. 1st Half Over/Under means betting on the total number of free kicks taken by both teams during the first half of a match. 2.2.19.3.2.3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under. 2.2.19.3.2.4. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.19.4. First Free Kick & 2nd Half First Free Kick 2.2.19.4.1. First Free kick means betting on which team will take the first free kick in a match.
2.2.19.4.2.2nd Half First Free kick means betting on which team will take the first free kick in the 2nd half of a match. 2.2.19.4.3. If a match is abandoned after the first free kick has been taken then all bets are valid. If a match is abandoned before the first free kick has been taken then all bets are void. 2.2.19.5. Last Free Kick 2.2.19.5.1. Last Free kick means betting on which team will take the last free kick in a match.
2.2.19.5.2. If a match is abandoned then all bets are void. 2.2.19.6 Next Free Kick 2.2.19.6.1. Next Free Kick means betting to predict which team will be awarded the next free kick.
2.2.19.6.2. All bets are considered valid if the designated free kick had been taken. 2.2.20. Goal Kick 2.2.20.1. A goal kick is awarded to the defending team if the ball completely crosses the end line, as a result of contact with an opposing player.
2.2.20.2. Kick by a goalkeeper after making a save does not count 2.2.20.3. Number of Goal kicks 2.2.20.3.1. Handicap & 1st Half Handicap
2.2.20.3.1.1. Handicap means betting on which team will take the most goal kicks during a match inclusive of any handicaps.
2.2.20.3.1.2.1st Half means betting on which team will take the most goal kicks during the first half of a match inclusive of any handicaps. 2.2.20.3.1.3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match. 2.2.20.3.2. Over/Under & 1st Half Over/Under 2.2.20.3.2.1. Over/Under means betting on the total number of goal kicks taken by both teams during a match.
2.2.20.3.2.2. 1st Half Over/Under means betting on the total number of goal kicks taken by both teams during the first half of a match. 2.2.20.3.2.3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under. 2.2.20.3.2.4. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.20.4. First Goal Kick & 2nd Half First Goal Kick 2.2.20.4.1. First Goal kick means betting on which team will take the first goal kick in a match.
2.2.20.4.2. 2nd Half First Goal kick means betting on which team will take the first goal kick in the 2nd half of a match. 2.2.20.4.3. If a match is abandoned after the first goal kick has been taken then all bets are valid. If a match is abandoned before the first goal kick has been taken then all bets are void. 2.2.20.5. Last Goal Kick 2.2.20.5.1. Last Goal kick means betting on which team will take the last goal kick in a match.
2.2.20.5.2. If a match is abandoned then all bets are void. 2.2.20.6 Next Goal Kick 2.2.20.6.1. Next Goal Kick means betting on which team will take the next goal kick in a match.
2.2.20.6.2. All bets are considered valid if the designated goal kick had been taken. 2.2.21. Throw-In 2.2.21.1. A throw-in is awarded to a team if the ball completely crosses the side touch line, as a result of contact with an opposing player
2.2.21.1.1. An awarded throw-in but untaken does not count.
2.2.21.2. Number of Throw-In 2.2.21.2.1. Handicap & 1st Half Handicap
2.2.21.2.1.1. Handicap means betting on which team will take the most throw-in during a match inclusive of any handicaps.
2.2.21.2.1.2.1st Half Handicap means betting on which team will take the most throw-in during the first half of a match inclusive of any handicaps. 2.2.21.2.1.3. 1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match. 2.2.21.2.2. Over/Under & 1st Half Over/Under 2.2.21.2.2.1. Over/Under means betting on the total number of throw-in taken by both teams during a match.
2.2.21.2.2.2.1st Half Over/Under means betting on the total number of throw-in taken by both teams during the first half of a match. 2.2.21.2.2.3. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under. 2.2.21.2.2.4. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.21.3. First Throw-In & 2nd Half First Throw-In 2.2.21.3.1. First throw-in means betting on which team will take the first throw-in in a match.
2.2.21.3.2. 2nd Half First throw-in means betting on which team will take the first throw-in in the 2nd half of a match. 2.2.21.3.3. If a match is abandoned after the first throw-in has been taken then all bets are valid. If a match is abandoned before the first throw-in has been taken then all bets are void. 2.2.21.4. Last Throw-In 2.2.21.4.1. Last throw-in means betting on which team will take the last throw-in in a match.
2.2.21.4.2. If a match is abandoned then all bets are void. 2.2.21.5 Next Throw-In 2.2.21.5.1. Next Throw-in means betting on which team will take the next throw-in in a match.
2.2.21.5.2. All bets are considered valid if the designated throw-in had been taken. 2.2.22. Specific 10 Minutes Over/Under (O/U) 2.2.22.1. The Specific 10-Minute (OU) means betting that is determined by the total number of points (goals, corners, games, cards etc.) at the end of every 10th minute [INTERVAL OF] time of a match.
2.2.22.2 . If the total is more than the Over/Under pre-designated line then the winning result is Over; if the total is less than the Over/Under pre-designated line then the winning result is Under. 2.2.22.3. For example: 10th Minute OU
00:00–10:00 O/U: Total number of points to be scored from 00:00 till 10:00. All bets must be placed on or before the end of the 10th minute. 20th Minute OU 10:01–20:00 O/U: Total number of points to be scored from 10:01 till 20:00. All bets must be placed on or before the end of the 20th minute. 30th Minute OU 20:01–30:00 O/U: Total number of points to be scored from 20:01 till 30:00. All bets must be placed on or before the end of the 30th minute. 40thMinuteOU 30:01 – 40:00 O/U: Total number of points to be scored from 30:01 till 40:00. All bets must be placed on or before the end of the 40th minute. 60thMinuteOU 50:01 – 60:00 O/U: Total number of points to be scored from 50:01 till 60:00. All bets must be placed on or before the end of the 60th minute. 70thMinuteOU 60:01 – 70:00 O/U: Total number of points to be scored from 60:01 till 70:00. All bets must be placed on or before the end of the 70th minute. 80thMinuteOU 70:01 – 80:00 O/U: Total number of points to be scored from 70:01 till 80:00. All bets must be placed on or before the end of the 80th minute. 90th Minute OU 80:01 - 90:00 O/U: Total number of points to be scored from 80:01 till 90:00. All bets must be placed on or before the end of the 90th minute. 2.2.22.4. For the Specific 10-Minutes O/U, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and Total Bookings (cards given by the official referee) as shown by the clock as published in the live broadcast. 2.2.22.5. If a match is suspended or abandoned, then bets placed on unfinished Specific 10-Minute OU will be considered void. If the designated Specific 10-Minute O/U are completed then bets will be valid. 2.2.22.6. For last two (2) minutes of any Specific 10 Minutes O/U live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card. 2.2.22.7. For 80:01-90:00, bets are settled on the exact time the goal is scored ( ball crossing the goal line) , number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time. 2.2.23. Score box 2.2.23.1. A single placement on box selection for a whole series of score / goal margin/ total goal with a minimum of Three (3) outcome and maximum up to Five (5) outcome depending on real time situation.
2.2.23.2. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.23.3. Score Box Handicap 2.2.23.3.1. Win Score Box means betting to predict the winner of the match with a series of different winning goal margin and odds offer on each outcome between the Home or Away team.
2.2.23.3.2. The option available for this bet type are:
Score Box Handicap Example: English Premier League Liverpool (Home) vs. Chelsea (Away)
If the player bet choice is Home team with $ 100 bet placed, result of match and resulting return are as follow: If the result of the match is 0-0, or any score which resulted the match to be a draw match, Player winning odds is 0, winning is $ 100 x 0 = $ 0 If the result of the match is 1-0, Home team win by 1 goal, Player winning odds is 1.40, winning is $ 100 x 1.40 = $ 140 If the result of the match is 2-0, Home team win by 2 goals, Player winning odds is 4.13, winning is $ 100 x 4.13 = $ 413 If the result of the match is 3-0, Home team win by 3 goals, Player winning odds is 4.13, winning is $ 100 x 4.13 = $ 413 (Reference for item 2.2.23.3.3) If the result of the match is 0-1, Away team win by 1 goal, Player losing odds is -2.01, losing is $ 100 x -2.01 = - $ 201 If the result of the match is 0-2, Away team win by 2 goals, Player losing odds is -5.92, losing is $ 100 x -5.92 = - $ 592 If the result of the match is 0-3, Away team win by 3 goals, Player losing odds is -5.92, losing is $ 100 x -5.92 = - $ 592 (Reference for item 2.2.23.3.3) If the player bet choice is Away team with $ 100 bet place, result of match and resulting return as follow: If the result of the match is 0-0, tie between both Home and Away team, Player winning odds is 0, winning is $ 100 x 0 = $ 0 If the result of the match is 0-1, Away team win by 1 goal, Player winning odds is 1.62, winning is $ 100 x 1.62 = $ 162 If the result of the match is 0-2, Away team win by 2 goals, Player winning odds is 4.80, winning is $ 100 x 4.80 = $ 480 If the result of the match is 0-3, Away team win by 3 goals, Player winning odds is 4.80, winning is $ 100 x 4.80 = $ 480 (Reference for item 2.2.23.3.3) If the result of the match is 1-0, Home team win by 1 goal, Player losing odds is -1.73, losing is $ 100 x -1.73 = - $ 173 If the result of the match is 2-0, Home team win by 2 goals, Player losing odds is -5.11, losing is $ 100 x -5.11 = - $ 511 If the result of the match is 3-0, Home team win by 3 goals, Player losing odds is -5.11, losing is $ 100 x -5.11 = - $ 511 (Reference for item 2.2.23.3.3) 2.2.23.4. Score Box Over/Under 2.2.23.4.1. Total Goals Box means betting to predict the total goal(s) Home and Away team scores with a series of total goal(s) and different odds offer on each outcome.
2.2.23.4.2. The option available for this bet type are:
Score Box Over/Under Example: English Premier League Liverpool (Home) vs. Chelsea (Away)
If the player bet choice is Over with $ 100 bet place, result of match and resulting return as follow: If the number of goals scored at the end of regular time is 0 goal, Player losing odds is -4.27, losing is $ 100 x -4.27 = - $ 427 (Reference for item 2.2.23.4.3) If the number of goals scored at the end of regular time is 1 goal, Player losing odds is -4.27, losing is $ 100 x -4.27 = - $ 427 If the number of goals scored at the end of regular time are 2 goals, Player losing odds is -1.68, losing is $ 100 x -1.68 = - $ 168 If the number of goals scored at the end of regular time are 3 goals, Player winning odds is 0.96, winning is $ 100 x 0.96 = $ 96 If the number of goals scored at the end of regular time are 4 goals, Player winning odds is 2.53, winning is $ 100 x 2.53 = $ 253 If the number of goals scored at the end of regular time are 5 goals, Player winning odds is 6.42, winning is $ 100 x 6.42 = $ 642 If the number of goals scored at the end of regular time are 6 goals, Player winning odds is 6.42, winning is $ 100 x 6.42 = $ 642 (Reference for item 2.2.23.4.3) 2.2.24. Top Goalscorer 2.2.24.1. Leagues Top Goalscorer
2.2.24.1.1. Leagues Top Goalscorer means betting to predict the player who will score most goals within one regular season of a league.
2.2.24.1.2. In case a player joins another club within the same league during mid-season, all goals scored while in different clubs will be included in computing the total goals scored. But goals scored by a player for any match outside the league will not count. 2.2.24.1.3. Goals scored during play-off games and on penalty shootouts will not count. 2.2.24.1.4. Owns goals will be excluded in computing the total goals scored by a player. 2.2.24.1.5. Bets on non-starters will remain valid. A non-starter is any player whose name was not included in the final squad for the current season of a league. 2.2.24.1.6. If a player withdraws from or is transferred to another club in different league prior to the start of the season, bets on the withdrawing or transferred player will be refunded. 2.2.24.1.7. In case of dead-heat, the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned. 2.2.24.2. Tournament or Event Top Goalscorer 2.2.24.2.1. Tournament or Event Top Goalscorer means betting to predict the player who will score most goals within one tournament or an event.
2.2.24.2.2. Own goals and goals scored in penalty shootouts will be excluded in computing the total goals scored by a player. However, goals scored during extra-time are counted. 2.2.24.2.3. Bets on non-starters will remain valid. A non-starter is any player whose name was not included in the final squad for the tournament or event. 2.2.24.2.4. If a player withdraws from or is transferred to another club in different tournament or event prior to the start of the tournament or event, bets on the withdrawing or transferred player will be refunded. 2.2.24.2.5. In case of dead-heat, the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned. 2.2.24.3. Players Head to Head Match Top Goalscorer 2.2.24.3.1. Own goals and goals scored in penalty-shootouts do not count.Extra-time are excluded and do not count for betting purposes.
2.2.24.3.2. If a player does not start/play in the match, all bets will be considered Void. 2.2.24.3.3. All results are taken when the official result is declared at the end of the match by the governing body. 2.2.25. Injury Time 2.2.25.1. Injury time means the extra playing time added on to compensate for time spent attending to injured players during the match. The injury time may be awarded during the end of the 1st half or the end of the 2nd half, and the duration may be as follows:
None
1 minute 2 minutes 3 minutes 4+ minutes 2.2.25.2. Injury Time Awarded at the End of 1st Half 2.2.25.2.1. All bets placed are based on the full 45-minute play excluding extra time. Bets are settled on the Injury time awarded by the match fourth official referee after the full 45 minutes of play or at end of 1st half.
2.2.25.2.2. If a match is abandoned at any time during the 1st Half, all bets on Injury Time Awarded at the end of 1st Half will be considered void and bets will be refunded to the member’s accounts. 2.2.25.3. Injury Time awarded at the End of the 2nd Half 2.2.25.3.1. All bets placed are based on the full 90-minute play excluding extra time. Bets are settled on the Injury time awarded by the match fourth official referee after the full 90 minutes of play or at end of 2nd half.
2.2.25.3.2. If a match is abandoned at any time, all bets on Injury Time Awarded at the end of 2nd Half will be considered void and bets will be refunded to the member’s accounts. 2.2.25.4. The Company will settle bets according to the official results made available by the soccer authority responsible for organizing the match. 2.2.26. Double Chance & 1st Half Double Chance 2.2.26.1 The following options are available:
1 or X - If the result is either a home or draw then bets on this option are winners.
X or 2 - If the result is either a draw or away then bets on this option are winners. 1 or 2 - If the result is either a home or away then bets on this option are winners If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes. 2.2.27. Draw no Bet, First Half Draw no Bet & Second Half Draw no Bet 2.2.27.1. Draw no Bet means betting to predict a Home or Away win in a match. If the final result at the end of regular time is a Draw, all bets will be refunded.
2.2.27.2. First Half Draw no Bet means betting to predict a Home or Away win in the 1st half of a match. If the final result at the end of 1st half regular time is a Draw, all bets will be refunded. 2.2.27.3. Second Half Draw no Bet means betting to predict a Home or Away win counting only the 2nd half of a match. If the result of the 2nd half regular time is a Draw, all bets will be refunded. 2.2.28. Both/One/Neither to score Both= Both teams to score
One= Either team to score Neither= Both team not to score 2.2.28.1. If an Event is abandoned after goal is scored by Home team only, then ‘Neither’ bets will stand while ‘Both’ and ‘One’ bets will be void. If goal is scored by Away team only, ‘Neither’ bets will stand while ‘Both’ & ‘One’ will be void. If goals are scored by both Home and Away teams, all bets will stand. If an Event is abandoned without any goal being scored, all wagers will be void. Rule 1:
Home score ≥ 1, Away score = 0 (1, 2..:0) Both- Refund One- Refund Neither-Lose Rule 2: Home score ≥ 1, Away score ≥ 1 (1, 2…: 1, 2…) Both-Win One-Lose Neither-Lose Rule 3: Home score = 0, Away score ≥ 1 (0:1, 2…) Both – Refund One – Refund Neither – Lose 2.2.29. To Win to Nil 2.2.29.1. Predict whether your selection can win the match without conceding a goal after regular time of play or at the end of that scheduled, excluding extra time or penalty shoot-outs.
2.2.29.2. If an Event is abandoned after goal is scored by Home team only, then ‘Away’ bets will stand while ‘Home’ bets will be void. If goal is scored by Away team only, then ‘Home’ bets will stand while ‘Away’ will be void. If goals are scored by both Home and Away teams, all bets will stand. If an Event is abandoned without any goal being scored, then all wagers will be void. Rule 1:
Home score ≥1, Away score= 0 (1, 2..:0) Home – Refund Away – Lose Rule 2: Home score ≥ 1, Away score ≥ 1 (1, 2…: 1, 2…) Home – Lose Away – Lose Rule 3: Home score = 0, Away score ≥ 1 (0:1, 2…) Home – Lose Away – Refund 2.2.30. 3 Way Handicap & 1st Half 3 Way Handicap 2.2.30.1. 3 Way Handicap means settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.
2.2.30.2. 1st Half 3 Way Handicap means settlement will be at the odds displayed using the actual score in the first half of a match adjusted for the handicap. Home (-1): Home Team must win at least two goals or above.
Draw (+1): Home Team win exactly by one goal. Away (+1): Away Team win or draw. 2.2.31. To Win Either Half 2.2.31.1. Predict whether your selection can score more goals than their opponent in one of two halves.
2.2.31.2. Home to Win Either Half 2.2.31.2.1. Home to win either half means betting to predict whether home team can score more goals than their opponent in one of two halves.
2.2.31.2.2. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.31.3. Away to Win Either Half 2.2.31.3.1. Away to win either half means betting to predict whether away team can score more goals than their opponent in one of two halves.
2.2.31.3.2. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.32. To Win Both Halves 2.2.32.1. Predict whether your selection can score more goals than their opponent in each half.
For example :If your selection scores in the first half of a match and the match finishes 1-0, although the first half was won 1-0 , the score in the second 45 minutes was effectively 0-0 and therefore a draw. If this occurs, only the first half is considered to have been 'won' and therefore bets would be losers.
2.2.32.2. Home to Win Both Halves 2.2.32.2.1. Home to Win Both Halves means betting to predict whether home team can score more goals than their opponent in each half.
2.2.32.2.2. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.32.3. Away to Win Both Halves 2.2.32.3.1. Away to Win Both Halves means betting to predict whether away team can score more goals than their opponent in each half.
2.2.32.3.2. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.33. Highest Scoring Team & Lowest Scoring Team 2.2.33.1. Highest Scoring Team
2.2.33.1.1. Team with highest scoring is the winner.
2.2.33.1.2. Goal Difference does not count. 2.2.33.1.3. If teams are level on scores, then Dead Heat rules apply. Example :
Man city 4 Swansea 4 Liverpool 4 Sunderland 1 Then Liverpool, Man city and Swansea are the winner. 2.2.33.2. Lowest Scoring Team 2.2.33.2.1. Team with lowest scoring is the winner.
2.2.33.2.2. Goal Difference does not count. 2.2.33.2.3. If teams are level on scores, then Dead Heat rules apply. 2.2.33.3. Bets for the team who had a match abandoned or postponed but not rescheduled within the period stated by the company will be voided. 2.2.33.4. Goals scored during penalty shootout will not count. 2.2.33.5. For markets referring to tournaments, goals scored in extra time will count. 2.2.33.6. For markets referring to set of fixtures on given dates, goals scored in extra time will not count. 2.2.34. Exact Total Goals & Exact First Half Goals & Exact Second Half Goals 2.2.34.1. Exact Total Goals means betting to predict the exact number of goals scored by both teams during the regular time of a match.
2.2.34.2. Exact First Half Goals means betting to predict the exact number of goals scored by both teams in the first half of a match. 2.2.34.3. Exact Second Half Goals means betting to predict the exact number of goals scored by both teams counting only the second half of a match. 2.2.34.4. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.34.5. Exact Home Team Goals & First Half Exact Home Team Goals 2.2.34.5.1. Exact Home Team Goals means betting to predict the exact number of goals scored by Home team during the regular time of a match.
2.2.34.5.2. First Half Exact Home Team Goals means betting to predict the exact number of goals scored by Home team in the first half of a match. 2.2.34.5.3. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.34.6. Exact Away Team Goals & First Half Exact Away Team Goals 2.2.34.6.1. Exact Away Team Goals means betting to predict the exact number of goals scored by Away team during the regular time of a match.
2.2.34.6.2. First Half Exact Away Team Goals means betting to predict the exact number of goals scored by Away team in the first half of a match. 2.2.34.6.3. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.34.7. Half Time/Full Time Exact Total Goals 2.2.34.7.1. Half Time/Full Time Exact Total Goals means betting to predict both the exact number of goals scored by both teams in the first half of a match and the exact number of goals scored by both teams at the end of the regular time of a match.
2.2.34.7.2. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.35. Exact Group Points: 2.2.35.1. Exact Group Points means betting on a team to get a specific number of total points at the end of the Group round.
2.2.36. Highest Scoring Group 2.2.36.1. Means betting to predict the total number of goals scored by the group in the date specified.
2.2.36.2. If groups are level on scores, then Dead Heat rules apply. Example:
GroupA Poland-vs-Greece2-1=3Goals Russia-vs-Czech3-2=5Goals Group A Total: 8 Goals Group B Total: 7 Goals Group C Total: 7 Goals Group D Total: 6 Goals Group A is the winner. 2.2.37. Team Group Points 2.2.37.1. Means betting on a team's points at the end of the Group round which accurately matched the categories offered, "Under", "Inclusive" & "Over".
Example:
Total points of Team X is 5 points If bet is: Under 3 points – lose Inclusive 3-4 points – lose Over 4 points – win 2.2.38. Group Straight Forecast 2.2.38.1. Means betting to predict the teams that will place first and second, in specific order, in the team standings of their respective Group at the end of the Group stage.
2.2.39. Injury time awarded Over/Under 2.2.39.1. Injury time awarded at end of 1st half Over/Under:
2.2.39.1.1. 1st Half Injury Time Over/Under means betting Over/Under on the injury time awarded at the end of 1st half.
2.2.39.1.2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under. 2.2.39.1.3. Bets are settled on the injury time awarded by the match fourth official referee after the full 45 minutes of play or at end of 1st half. 2.2.39.2. Injury time awarded at end of 2nd half Over/Under 2.2.39.2.1. 2nd Half Injury Time Over/Under means betting Over/Under on the injury time awarded at the end of 2nd half.
2.2.39.2.2. If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under. 2.2.39.2.3. Bets are settled on the injury time awarded by the match fourth official referee after the full 90 minutes of play or at end of 2nd half. 2.2.40. First Goal Method 2.2.40.1. Means predicting the way the first goal of a match is scored by either team.
2.2.40.1.1. Free-kick - Goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal. Also includes goals scored directly from a corner kick.
2.2.40.1.2. Penalty - Goal must be scored directly from the penalty, with penalty taker as named scorer. 2.2.40.1.3. Own Goal - If goal is declared as an own goal. 2.2.40.1.4. Header - Last touch of the scorer must be with the head. 2.2.40.1.5. Shot - All other goal-types not included above. 2.2.40.1.6. No Goal 2.2.40.2. The Company will settle bets according to the official results made available by the soccer authority responsible for organizing the match. 2.2.40.3. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.41. Penalty Shootout – Will the Penalty be Scored? 2.2.41.1. Means betting to predict if a designated kick-taker will score or miss on penalty kick during penalty shooutout.
2.2.41.2. If penalty kick is not taken, then all bets will be considered void. 2.2.42. Dual Forecast 2.2.42.1. Dual Forecast means betting to predict the two (2) teams which must be in top 2 positions, in any order, at the end of the tournament.
2.2.43. Straight Forecast 2.2.43.1. Straight Forecast means betting to predict the two (2) teams which must be in top 2 positions, in exact order, at the end of the tournament
2.2.44. Top Newcomer 2.2.44.1 Top Newcomer means to predict which team will finish as the Top Newcomer of an Event or tournament. A "Newcomer" is a team that is newly promoted to join an Event or tournament.
2.2.45. Regional Winner 2.2.45.1. Regional Winner means betting on the winner of the event or tournament from the region.
2.2.45.2. All results are taken when the official result is declared at the end of the tournament by the governing body. 2.2.46. Home no Bet 2.2.46.1. Predict a Draw or Away win in a match. If the final result after regular time of play or at the end of scheduled time is a Home win, all bets will be refunded.
2.2.47. Away no Bet 2.2.47.1. Predict a Draw or Home win in a match. If the final result after regular time of play or at the end of scheduled time is an Away win, all bets will be refunded.
2.2.48. Draw/No draw 2.2.48.1. Predict a Draw or No draw in the final result of an event after regular time of play or at the end of scheduled time.
2.2.49. First Half and Second Half Correct Score 2.2.49.1. First Half Correct Score means betting to predict the final score at the end of First Half.
2.2.49.2. Second Half Correct Score means betting to predict the score in the Second Half of an Event 2.2.49.3. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.50. Result/Total Goal 2.2.50.1. Result/Total Goal means betting to both predict:
2.2.51. Team to Win From Behind 2.2.51.1. Team to Win From Behind means betting to predict the team that will be losing at any time in the match but eventually comes from behind and win at the end of 90 minutes
2.2.52. First Goalscorer 2.2.52.1. First goalscorer means betting to predict the player who will score the first goal in a match.
2.2.52.2. Bets on any player who takes no part in the match, or who comes on as substitute only after the first goal is scored, will be void and refunded. 2.2.52.3. Own goals do not count as first goal. In such case, the next player to score will be considered the first goalscorer. 2.2.52.4. Bets placed on "no goalscorer" win if no player scores a goal in the match. If an own goal is the only goal in a game, bets on "no goalscorer" win. 2.2.52.5. Bets on players who are sent off before the first goal is scored will be lost. 2.2.52.6. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.53. First Team to Score & Last Team to Score 2.2.53.1. First Team to Score means betting to predict which team will score first goal within the regular time of a match.
2.2.53.2. Last Team to Score means betting to predict which team will score last goal within the regular time of a match. 2.2.53.3. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.54. First Team to Score 2 Goals & First Team to Score 3 Goals 2.2.54.1. First Team to Score 2 Goals means betting to predict which team will be the first to score two (2) goals within the regular time of a match.
2.2.54.2. First Team to Score 3 Goals means betting to predict which team will be the first to score three (3) goals within the regular time of a match. 2.2.54.3. The following options are available:
2.2.55. Time of First Goal 2.2.55.1. Means betting to predict in which time bracket the first goal will be scored.
2.2.55.1.1. First Goal Time (10 minutes) means betting to predict in which 10 minutes time bracket the first goal will be scored.
2.2.55.1.2. First Goal Time (15 minutes) means betting to predict in which 15 minutes time bracket the first goal will be scored. 2.2.55.2. Own goal will count as first goal. 2.2.55.3. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.56. Which Half Will Produce The First Goal 2.2.56.1. Means betting to predict on which half of the match the first goal will be scored.
2.2.56.2. The following betting options are available:
2.2.56.4. If a match is abandoned at any time before the first goal has been scored, all bets will be void. 2.2.57. Both Teams to Score/Result & 1st Half Both Teams to Score/Result 2.2.57.1. Both teams to score / result means betting to both predict:
a) whether a match will result in both teams scoring and;
b) whether a match will result in Home Win or Away win or Draw. 2.2.57.2. The following betting options are available: Yes & Home - bet wins if both teams score and Home team wins.
Yes & Away - bet wins if both teams score and Away team wins. Yes & Draw - bet wins if both teams score and the match results in Draw. 2.2.57.3. 1st Half Both Teams to Score/Result means betting to predict the result of the first half of the match and whether both teams will score in the first half. 2.2.57.4. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.58. Match Half-time/ Full-Time Odd/ Even 2.2.58.1. Match Half-time/Full-time Odd/Even means betting to predict whether the half-time result and the full-time result of a match is odd and odd respectively, odd and even, even and odd, or even and even.
2.2.58.2. There are four (4) options to bet on:
2.2.58.4. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.59. Result/First Team to Score 2.2.59.1. Result/First Team to Score means betting to both predict which team will score the first goal and predicts any one of three possible winning outcomes for an event.
2.2.59.2. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.60. Half with Home Team Score the First Goal 2.2.60.1. Means betting to predict in which half of the match the Home Team will score the First Goal.
2.2.60.2. The following options are available:
2.2.61. Half with Away Team Score the First Goal 2.2.61.1. Means betting to predict which half of the match the Away Team will score the First Goal.
2.2.61.2. The following options are available:
2.2.62. Specific 15-Minute Handicap (HDP) 2.2.62.1. The Specific 15-minute Handicap means betting when one competitor or team receives a virtual head start .The winner is the competitor or team with the better score after adding the given handicap to the result at the end of every 15th minute (INTERVAL OF) time of a match.
2.2.62.2. For example: 15th Minute HDP
00:00 – 15:00 HDP: The winner is the competitor or team with the better score from 00:00 till 15:00. All bets must be placed on or before the end of the 15th minute. 30th Minute HDP 15:01 – 30:00 HDP: The winner is the competitor or team with the better score from 15:01 till 30:00. All bets must be placed on or before the end of the 30th minute. 45th Minute HDP 30:01- 45:00 HDP: The winner is the competitor or team with the better score from 30:01 - 45:00. All bets must be placed on or before the end of 45th minute. 60th Minute HDP 45:01 – 60:00 HDP: The winner is the competitor or team with the better score from 45:01 till 60:00. All bets must be placed on or before the end of the 60th minute. 75th Minute HDP 60:01 – 75:00 HDP: The winner is the competitor or team with the better score from 60:01 till 75:00. All bets must be placed on or before the end of the 75th minute. 90th Minute HDP 75:01- 90:00 HDP: The winner is the competitor or team with the better score from 75:01 till 90:00. All bets must be placed on or before the end of the 90th minute. 2.2.62.3. For the Specific 15-Minute HDP, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and Total Bookings (cards given by the official referee) as shown by the clock as published in the live broadcast. 2.2.62.4. If a match is suspended or abandoned, then bets placed on unfinished Specific 15-Minute HDP will be considered void. If the designated Specific 15-Minute HDP are completed then bets will be valid. 2.2.62.5. For last two (2) minutes of any Specific 15 Minutes HDP live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card. 2.2.62.6. For 30:01-45:00 & 75:01 - 90:00, bets are settled on the exact time the goal is scored ( ball crossing the goal line) , number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time. 2.2.63. Fantasy Match: Team to Score First 2.2.63.1. Fantasy Match: Team to Score First means betting to predict the team that will score the first goal in a fantasy match.
Example:
Matches: Man City vs. Liverpool; Chelsea vs. Man United Fantasy Match: Man City vs. Chelsea Man City scored the first goal at 25:10 Chelsea scored the first Goal at 25:48 Winning Bet: Man City. 2.2.63.2. If both matches scored at the same time (minutes and seconds) or no goal resulted from both match, the fantasy match will be considered as a draw. 2.2.63.3. If one match is postponed or cancelled after the first goal is scored in the other match, all bets will stand. If a match is postponed or cancelled before the first goal is scored in the other match, all bets will be void. Example:
Matches: Man City vs. Liverpool; Chelsea vs. Man United Fantasy Match: Man City vs. Chelsea Man City scored the first goal at 25:10 Chelsea’s match postponed or abandoned before 25:10 Result: all bets will be void. 2.2.63.4. If both matches are cancelled without scoring a goal, all bets will be void. 2.2.63.5. Any goal scored during extra time will not count. 2.2.64. Top European Team 2.2.64.1. Top European Team means betting on which European team will advance farthest in the FIFA World Cup tournament.
2.2.64.2. If two European teams should compete in the finals or in the third place match, the winner of the match will be considered the Top European Team. 2.2.64.3. In other cases where more than one European team exits the tournament in the same farthest round, "Dead Heat" rules apply and the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned. 2.2.64.4. All bets for Top European Team will be settled when the official winner of the finals or third place match is declared by FIFA or when the last European team exits the tournament. 2.2.65. Top South American Team 2.2.65.1. Top South American Team means betting on which South American team will advance farthest in the FIFA World Cup tournament.
2.2.65.2. If two South American teams should compete in the finals or in the third place match, the winner of the match will be considered the Top South American Team. 2.2.65.3. In other cases where more than one South American team exits the tournament in the same farthest round, “Dead Heat” rules and the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned. 2.2.65.4. All bets for Top South American Team will be settled when the official winner of the finals or third place match is declared by FIFA or when the last South American team exits the tournament. 2.2.66. Top African Team 2.2.66.1. Top African Team means betting on which African team will advance farthest in the FIFA World Cup tournament.
2.2.66.2. If two African teams should compete in the finals or in the third place match, the winner of the match will be considered the Top African Team. 2.2.66.3. In other cases where more than one African team exits the tournament in the same farthest round, “Dead Heat” rules apply and the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned. 2.2.66.4. All bets for Top African Team will be settled when the official winner of the finals or third place match is declared by FIFA or when the last African team exits the tournament. 2.2.67. Both Teams to Score 2.2.67.1. Both Teams to Score means betting to predict whether a match will result in both teams scoring.
2.2.67.2. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.68. Both Teams to Score in First Half 2.2.68.1. Both Teams to Score in First Half means betting to predict whether both teams will score in the first half of a match.
2.2.68.2. If a match is abandoned after both teams have scored in the first half, then ‘Yes’ bets will be settled as winners and ‘No’ bets losers. If the match is postponed or abandoned before the end of the First Half without both teams scoring, all bets will be void. 2.2.69. Both Teams to Score in Second Half 2.2.69.1. Both Teams to Score in Second Half means betting to predict whether both teams will score in the second half of a match.
2.2.69.2. If a match is abandoned after both teams have scored in the second half, then ‘Yes’ bets will be settled as winners and ‘No’ bets losers. If the match is postponed or abandoned without both teams scoring, all bets will be void. 2.2.70. Both Teams to Score in 1st and/or 2nd Half 2.2.70.1. Both Teams to Score in 1st and/or 2nd Half means betting to predict if both teams will score in the first half and if both teams will score in the second half of the match.
2.2.70.2. Bets will be void if the match is abandoned unless both teams have already scored in the first half and second half of a match. 2.2.71. Both Teams to Score/Total Goals & 1st Half Both Teams to Score/Total Goals 2.2.71.1. Both Teams to Score/Total Goals means betting to predict the total number of goals in the match and if both teams will score in the match.
2.2.71.2. 1st Half Both Teams to Score/Total Goals means betting to predict the total number of goals in the match and if both teams will score in the First Half of a match. 2.2.71.3. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.72. Half Time Result/Total Goals 2.2.72.1. Half Time Result/Total Goals means betting to both predict the result of the first half of the match and the total number of first half goals.
2.2.72.2. Bets will be void if the match is abandoned during the first half of the match. Bets will remain valid if the match is abandoned during the second half of the match. 2.2.73. Home First Half to Score/Second Half to Score 2.2.73.1. Home First Half to Score/Second Half to Score means betting to predict whether Home Team will score in the first half and second half of the match.
2.2.73.2. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.74. Away First Half to Score/Second Half to Score 2.2.74.1. Away First Half to Score/Second Half to Score means betting to predict whether Away Team will score in the first half and second half of the match.
2.2.74.2. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.75. Specific 15 Minutes 1X2 2.2.75.1. Specific 15 Minutes 1X2 means betting to predict any one of three possible winning outcomes at the end of every 15th minute (INTERVAL OF) time of a match. 1 refers to the team that is named first (usually the home team); X refer to the game resulting in a draw or tie; 2 refers to the team that is named second (usually away team).
2.2.75.2. For example: 15th Minute 1X2
Predict any one of three possible winning outcomes which is 1X2 from 00:00 – 15:00. All bets must be placed on or before the end of the 15th minute. 30th Minute 1X2 Predict any one of three possible winning outcomes which is 1X2 from 15:01 – 30:00. All bets must be placed on or before the end of the 30th minute. 45th Minute 1X2 Predict any one of three possible winning outcomes which is 1X2 from 30:01 – 45:00. All bets must be placed on or before the end of the 45th minute. 60th Minute 1X2 Predict any one of three possible winning outcomes which is 1X2 from 45:01 – 60:00. All bets must be placed on or before the end of the 60th minute. 75th Minute 1X2 Predict any one of three possible winning outcomes which is 1X2 from 60:01 – 75:00. All bets must be placed on or before the end of the 75th minute. 90th Minute 1X2 Predict any one of three possible winning outcomes which is 1X2 from 75:01 – 90:00. All bets must be placed on or before the end of the 90th minute. 2.2.75.3. For the Specific 15 Minutes 1X2, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast. 2.2.75.4. If a match is suspended or abandoned, then bets placed on unfinished Specific 15 Minutes 1X2 will be considered void. If the designated Specific 15 Minutes 1X2 are completed then bets will be valid. 2.2.75.5. For last two (2) minutes of any Specific 15 Minutes 1X2 live betting, any actions other than the one mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card. 2.2.75.6. For 30:01 – 45:00 & 75:01 – 90:00, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time. 2.2.76. Which Team Will Advance to Next Round 2.2.76.1. Which Team Will Advance to Next Round means betting to predict which team will advance to the next round of the tournament.
2.2.77.Specific 10-Minute Handicap (HDP) 2.2.77.1.Specific 10-minute Handicap means betting when one competitor or team receives a virtual head start .The winner is the competitor or team with the better score after adding the given handicap to the result at the end of every 10th minute (INTERVAL OF) period of a match.
2.2.77.2. For example: 10th Minute HDP 00:00 – 10:00 HDP: The winner is the competitor or team with the better score from 00:00 till 10:00.
All bets must be placed on or before the end of the 10th minute. 20th Minute HDP 10:01 – 20:00 HDP: The winner is the competitor or team with the better score from 10:01 till 20:00. All bets must be placed on or before the end of the 20th minute. 30th Minute HDP 20:01- 30:00 HDP: The winner is the competitor or team with the better score from 20:01 - 30:00. All bets must be placed on or before the end of 30th minute. 40th Minute HDP 30:01 – 40:00 HDP: The winner is the competitor or team with the better score from 30:01 till 40:00. All bets must be placed on or before the end of the 40th minute. 60th Minute HDP 50:01- 60:00 HDP: The winner is the competitor or team with the better score from 50:01 till 60:00. All bets must be placed on or before the end of the 60th minute. 70th Minute HDP 60:01- 70:00 HDP: The winner is the competitor or team with the better score from 60:01 till 70:00. All bets must be placed on or before the end of the 70th minute. 80th Minute HDP 70:01- 80:00 HDP: The winner is the competitor or team with the better score from 70:01 till 80:00. All bets must be placed on or before the end of the 80th minute. 90th Minute HDP 80:01- 90:00 HDP: The winner is the competitor or team with the better score from 80:01 till 90:00. All bets must be placed on or before the end of the 90th minute. 2.2.77.3. For the Specific 10-Minute HDP, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast. 2.2.77.4. If a match is suspended or abandoned, then bets placed on unfinished Specific 10-Minute HDP will be considered void. If the designated Specific 10-Minute HDP are completed then bets will be valid. 2.2.77.5. For last two (2) minutes of any Specific 10 Minutes HDP live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card. 2.2.77.6. For 80:01-90:00, bets are settled on the exact time the goal is scored ( ball crossing the goal line), number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time. 2.2.78. First Penalty to Score or Not to Score 2.2.78.1. First Penalty to Score or Not to Score means betting to predict whether the first team penalty will be scored or missed.
2.2.79. Top Jersey Sponsor 2.2.79.1. Top Jersey Sponsor means betting to predict which jersey sponsor will have it sponsored team win the title.
2.2.80 Continenet of Head Coach Winner 2.2.80.1. Continent of Head Coach Winner means betting to predict the continent of origin of the head coach of the team that will win the title.
2.2.81. Winning Margin & 1H Winning Margin 2.2.81.1. Winning Margin means betting to predict the winner of the match and the margin of goal to be scored between the Home and Away team.
2.2.81.2. 1H Winning Margin means betting to predict the winner of the match and the margin of goal to be scored between the Home and Away team in the first half. 2.2.81.3. The options available for this bet type are those indicated on the website. For example:
2.2.81.5. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.82. Next Goal, First Half Next Goal & Extra Time Next Goal 2.2.82.1. Next Goal means betting to predict the team to score the next goal in a match.
2.2.82.2. First Half Next Goal means betting to predict the team to score the next goal in the first half of a match. 2.2.82.3. Extra Time Next Goal means betting to predict the team to score the next goal in an extra time match. 2.2.82.4. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.82.5. Own goals count to the team credited with the goal. 2.2.83. Penalty Awarded 2.2.83.1. Awarded means betting to predict whether a penalty will be awarded in a match.
2.2.84. Highest Scoring Half2.2.83.2. The following options are available:
2.2.84.1. Highest Scoring Half means betting to predict which half of the match will have the greater number of total goals.
2.2.84.2. The following options are available:
2.2.84.4. Home Team Highest Scoring Half 2.2.84.4.1 Home Team Highest Scoring Half means betting to predict which half of the match will have the greater number of home total goals.
2.2.84.4.2 Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.84.5 Away Team Highest Scoring Half 2.2.84.5.1 Away Team Highest Scoring Half means betting to predict which half of the match will have the greater number of away total goals.
2.2.84.5.2 Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.85. Half Time/Full Time Correct Score 2.2.85.1. Half Time/Full Time Correct Score means betting to both predict the correct score at half time and the correct final score at the end of the match.
2.2.85.2. Half Time/Full Time Correct Score to win "AOS" means the selected team must win to a score not listed in the selection. 2.2.85.3. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.86. Goalscorer - Anytime 2.2.86.1. Goalscorer - Anytime means betting on the player that will score a goal at any time during the match. Extra-time will not be included.
2.2.86.2. Own goals do not count. 2.2.86.3. Bets are valid regardless of the length of time a player took part in the match. 2.2.86.4. Bets on any player who takes no part in the match will be void and refunded. 2.2.86.5. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.87. Player Sent Off & First Half Player Sent Off 2.2.87.1. Player Sent Off means betting to predict a player that will be sent off in a regular time match.
2.2.87.2. First Half Player Sent Off means betting to predict a player that will be sent off in the first half of a match. 2.2.87.3. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.87.4. Home Team Player Sent Off & First Half Home Team Player Sent Off 2.2.87.4.1. Home Team Player Sent Off means betting to predict a home player that will be sent off in a regular time match.
2.2.87.4.2. First Half Home Team Player Sent Off means betting to predict a home player that will be sent off in the first half of a match. 2.2.87.4.3. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.87.5. Away Team Player Sent Off & First Half Away Team Player Sent Off 2.2.87.5.1. Away Team Player Sent Off means betting to predict an away player that will be sent off in a regular time match.
2.2.87.5.2. First Half Away Team Player Sent Off means betting to predict an away player that will be sent off in the first half of a match. 2.2.87.5.3. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.88. Extra Time Yes/No 2.2.88.1. Extra Time Yes/No means betting on whether a match will go to extra-time.
2.2.88.2. Bets will be void if the match is abandoned before the end of regular time of play. 2.2.89. Extra Time/Goal 2.2.89.1. Extra Time/Goal means betting to both predict whether the match will go to extra-time and whether a goal will be scored during the extra-time.
2.2.89.2. Bets will be void if the match is abandoned before the end of extra-time unless settlement of bets is already determined. 2.2.90. Both Halves Over & Under Yes/No 2.2.90.1. Both Halves Over 1.5 Yes/No means betting to predict whether two (2) or more goals will be scored in each half of the match.
2.2.90.2. Both Halves Under 1.5 Yes/No means betting to predict whether less than two (2) goals will be scored in each half of the match. 2.2.90.3. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.91. Match Decided Method 2.2.91.1. Match Decided Method means betting to both predict the winner and the method of winning the match.
2.2.91.2. The following options are available:
2.2.92. 1st Half Total vs. 2nd Half Total 2.2 92.1. 1st Half Total Goal vs. 2nd Half Total Goal
2.2.92.1.1. 1st Half Total Goal vs. 2nd Half Total Goal means betting to predict the total number of goals scored in the 1st Half and the 2nd Half of an event.
2.2.92.1.2. Extra time does not count for purposes of computing the total goals scored. 2.2.92.1.3. Bets will be void if the match is abandoned before the end of regular time of play. 2.2.92.2. 1st Half Total Corner vs. 2nd Half Total Corner 2.2.92.2.1. 1st Half Total Corner vs. 2nd Half Total Corner means betting to predict the total number of corners taken in the 1st Half and the 2nd Half of an event.
2.2.92.2.2. Extra time does not count for purposes of computing the total corners taken. 2.2.92.2.3. Bets will be void if the match is abandoned before the end of regular time of play. 2.2.92.3. 1st Half Total Booking vs. 2nd Half Total Booking 2.2.92.3.1. 1st Half Total Booking vs. 2nd Half Total Booking means betting to predict the total number of bookings received in the 1st Half and the 2nd Half of an event.
2.2.92.3.2. Extra time does not count for purposes of computing the total bookings received. 2.2.92.3.3. Bets will be void if the match is abandoned before the end of regular time of play. 2.2.93. Total Goals Minutes 2.2.93.1. Total Goals Minutes means betting to predict the sum of all minutes corresponding to the specific time when both teams scored goals during a match.
2.2.93.2. To determine the minute of goal, fractions of a minute (1 - 59 seconds) shall be rounded up to the nearest minute. For example: Goals at 22.55 minute (23 min) + 34.35 (35 min) + 55.05 (56 min) = 114 minutes.
2.2.93.3. Any goals scored during the first half injury time shall be counted as 45. Any goals scored in the second half injury time shall be counted as 90. 2.2.93.4. Extra time and penalty shootout do not count for purposes of computing the total minutes of goals. 2.2.93.5. Own goals count for purposes of computing the total minutes of goals. 2.2.93.6. Total Goals Minutes shall refer to the time of goals as shown on television broadcast. If a dispute arise as to the time of any goal then the time provided by the Official Competition Website will be deemed the time for settlement purposes. 2.2.93.7. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.94. Home to Score in Both Halves 2.2.94.1. Predict if the home team will score at least one goal in each half of the match in '90 minutes' play.
2.2.94.2. If the selected team score in only one half or does not score at all, then all bets will be settled as losing bets. 2.2.94.3. If an own goal is scored, only the team credit with the goal will have it counted towards respective bet. 2.2.94.4. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.95. Away to Score in Both Halves 2.2.95.1. Predict if the Away team will score at least one goal in each half of the match in '90 minutes' play.
2.2.95.2. If the selected team score in only one half or does not score at all, then all bets will be settled as losing bets. 2.2.95.3. If an own goal is scored, only the team credit with the goal will have it counted towards respective bet. 2.2.95.4. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.96. Group - Top 2 Finishes 2.2.96.1. Betting to predict which two teams will reach top 2 group finish.
2.2.97. Team Stage of Elimination 2.2.97.1. Predict at which stage the stated team will be eliminated from the competition.
2.2.97.2. The following option is available:
2.2.98. Rock Bottom
2.2.98.1. Predict which team will finish bottom of the Group.
2.2.99. Nominate Finalists 2.2.99.1. Predict which teams will compete during the finals of the tournament.
2.2.100. To Reach Final 2.2.100.1. To Reach Final means betting to predict the selected team to reach the Finals of the tournament.
2.2.100.2. Market is based on Full-Time score and includes any Extra Time or Penalties needed to declare a winner. 2.2.101. To Reach Semi Final 2.2.101.1. To Reach Semi Final means betting to predict the selected team to reach Semi Finals of the tournament.
2.2.101.2. Market is based on Full-Time score and includes any Extra Time or Penalties needed to declare a winner. 2.2.102. To Reach Quarter Final 2.2.102.1. To Reach Quarter Final means betting to predict the selected team to reach Quarter Finals of the tournament.
2.2.102.2. Market is based on Full-Time score and includes any Extra Time or Penalties needed to declare a winner. 2.2.103. Which Team from Group to Qualify 2.2.103.1. Predict which team will qualify and progress to the next round of stated competition.
2.2.103.2. Market is based on Full-Time score and includes any Extra Time or Penalties needed to declare a winner. 2.2.104. Winning Group 2.2.104.1. Predict which team group will feature the winning team of the tournament.
2.2.105. Wining Continent 2.2.105.1. Winning Continent means betting to predict which continent will produce the winner of the tournament.
2.2.106. League - Team to Be Relegated 2.2.106.1. Predict which team will be relegated from the league.
2.2.106.2. This market will include both automatic relegation positions as well as relegation via any play off structure used for the specified league. 2.2.106.3. If a team is removed from a league or eliminated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened. 2.2.107. League - To Finish Bottom 2.2.107.1. Predict which team will finish bottom of the specific league over the course of the league season.
2.2.107.2. If a team is removed from a league or eliminated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened. 2.2.108. League - Team in Bottom Two Position 2.2.108.1. Predict which teams will be finished bottom two this season.
2.2.108.2. If a team is removed from a league or eliminated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened. 2.2.109. League - To Be Promoted 2.2.109.1. Predict which team to be promoted from the league.
2.2.109.2. This market will include both automatic promotion positions as well as promotion via any play off structure used for the specified league. 2.2.109.3. If a team is removed from a league or eliminated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened. 2.2.110. Winner and Top Scorer Double 2.2.110.1. Predict which team will win the competition and which players will score the most goals on the competition.
2.2.110.2. All bets apply to ’90 minutes’ of play and extra time according to the match officials, plus any stoppage time. 2.2.110.3. Goals scored in penalty shootout do not count. 2.2.110.4. If more than one player is tied for top goals scorers, dead heat rules apply. 2.2.111. League - Tricast 2.2.111.1. League - Tricast means betting to predict the first, second and third team and specify in order in the end of the league.
2.2.111.2. Example: Manchester City/Manchester United/Chelsea must win in specific order at the end of the league. 2.2.111.3. The final league table as displayed by the respective league officials is the settlement result. 2.2.112. League - Team to Go Unbeaten 2.2.112.1. Team must complete the league without losing any game.
2.2.113. To Win Title 2.2.113.1. Predict which team will win the title at the end of the tournament.
2.2.114. Which Team/Player Will Advance Farthest in The Tournament 2.2.114.1. Which Team/Player Will Advance Farthest in The Tournament means betting to predict which selected team/Player will advance farthest in the tournament.
2.2.114.2. Two teams/Player will be paired for betting selection, teams/Players belonging to different groups may be paired for betting selection as well. 2.2.114.3. If the two teams/Player paired for betting selection qualify to the next stage, all bets for both teams/Players will be carried over to the succeeding stage. 2.2.114.4. Bets will be considered as draw if the two teams/Players will be eliminated in the same stage. 2.2.115. (Fast Markets) Next 1/5 Minutes markets 2.2.115.1. The Customer shall predict from one of the stated outcomes to occur during a given period. If none of the stated outcomes should happen or the Customer failed to predict the correct outcome within the given period, all bets will be settled as losing bets.
2.2.115.2. Bets will be settled using the time of the event provided to the Company by its data provider. The Company shall have the sole and absolute discretion with regard to the selection or appointment of the data provider. Additional and injury times shall not count. 2.2.115.3. Goal Selection - A Goal shall be deemed made using the time of the event provided to the Company by its data provider regardless of what is shown in the video replay. Own goals shall be counted for the settlement for this market. 2.2.115.4. Free-kick Selection - A Free-Kick shall be deemed given using the time of the event provided to the Company by its data provider and not when the Free-Kick was actually taken. 2.2.115.4.1. An awarded Free Kick but untaken do not count.
2.2.115.5. Corner Selection - A Corner shall be deemed given using the time of the event provided to the Company by its data provider and not when the Corner was actually taken. 2.2.115.5.1. An awarded Corner but untaken do not count.
2.2.115.6. Goal Kick Selection - A Goal Kick shall be deemed given using the time of the event provided to the Company by its data provider and not when the Goal Kick was actually taken. A kick out from the hands of the goalkeeper or a free kick by the goalkeeper shall not be deemed as a Goal Kick. 2.2.115.6.1 An awarded Goal Kick but untaken do not count.
2.2.115.7. Throw In Selection - A Throw In shall be deemed given using the time of the event provided to the Company by its data provider and not when the Throw In was actually taken. 2.2.115.7.1. An awarded Throw In but untaken do not count.
2.2.115.8. Penalty Selection - A Penalty shall be deemed given using the time of the event provided to the Company by its data provider and not when the Penalty was actually taken. 2.2.115.8.1. An awarded Penalty but untaken do not count.
2.2.115.9. Booking Selection - A Booking shall be deemed given using the time of the event provided to the Company by its data provider. For this selection, only cards that were shown to the player on the playing field count. 2.2.115.10. None Selection - None means that none of the following events have taken place during a given period, to wit, Goal, Free-kick, Corner, Goal Kick, Throw In, Penalty and Booking. 2.2.115.11. If the match is abandoned or the specified period is not completed, all bets shall be considered void unless a winning selection has already occurred and established prior to the abandonment or stoppage. Bets in which the time of the bet period was completed will be settled and not declared void. 2.2.115.12. Any and all disallowed or cancelled goals, free-kicks, corner, goal kick, throw-in, penalty and bookings shall not count. 2.2.115.13. Water Break Session. All bets in which the time of the bet period falls in Water Break session shall be “Refunded” unless a winning selection has already occurred and established prior to the start of Water Break Session. 2.2.116. Odd Even/Total Goals 2.2.116.1. Odd Even/Total Goals means betting to both predict:
(A) Whether a match will result in Odd or Even; and
(B) Whether the total number of goals in the final result of an event will be Over or Under. 2.2.117. Double Chance/Total Goals 2.2.117.1. Double Chance/Total Goals means betting to both predict:
(A) Whether a match will result in Home or Draw, Draw or Away, Home or Away; and
(B) Whether the total number of goals in the final result of an event will be Over or Under. 2.2.118. Double Chance/First Team to Score 2.2.118.1. Double Chance/First Team to Score means betting to both predict:
(A) Whether a match will result in Home or Draw, Draw or Away, Home or Away; and
(B) Whether the Home or Away Team will be the First Team to Score. 2.2.119. Both Team to Score/Double Chance 2.2.119.1. Both Team to score/Double chance means betting to both predict:
(A) Whether a match will result in both teams scoring; and
(B) Whether a match will result in Home or Draw, Draw or Away, Home or Away. 2.2.120. Which team Will Win by 5+ Goals 2.2.120.1. Which Team Will Win by 5+ Goals means the selected team must win by a margin of five (5) goals or more.
Example:
Result for Home - 5:1, 6:2 and etc (Lose) / 5:0, 6:0, 6:1 and etc (Win). Result for Away - 1:5, 2:6 and etc (Lose) / 0:5, 0:6, 1:6 and etc (Win). 2.2.121. Highest Scoring Half (2 Way) 2.2.121.1. Higher Scoring Half (2 Way) means betting to predict which half of the match will have the greater number of total goals. If the final result at the end of regular time of both halves are Draw, all bets will be refund.
2.2.122. Asian 1x2 & 1st Half Asian 1x22.2.121.2. The following options are available:
2.2.122.1. By betting on Asian 1X2, the member has waged on any one of the three possible outcomes for an event, which excludes its latest score. 1 refers to the first team (usually Home team), X refers to the game resulting in a draw or tie, and 2 refers to the second team (usually Away team).
2.2.122.2. By betting on 1st Half Asian 1X2, the member has waged on any one of the three possible outcomes for the first half of an event, which excludes its latest score. 1 refers to the first team (usually Home team), X refers to the game resulting in a draw or tie, and 2 refers to the second team (usually Away team). Example: Current Score: 0-1
Betting on: Home (1) - Home win If Home win or match ends in a Draw Away (2) - Away win If Away win by 2 goals or more Draw (X) - Draw win If Away win by exactly 1 goal Example: Current Score: 1-0 Betting on: Home (1) - Home win If Home win by 2 goals or more Away (2) - Away win If Away win or match ends in a Draw Draw (X) - Draw win If Home win by exactly 1 goal 2.2.123. Player Goals 2.2.123.1. Participants must be in the starting 11 lineup of the match for bets to stand.
2.2.123.2. Markets only apply to the match the participants are competing in, on the indicated date 2.2.123.3. Own Goal not counted. 2.2.124. Which Team will win all their Group Stage Games 2.2.124.1. Means betting to predict which team will win all of its matches in the group stage.
2.2.124.2. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.125. Which Team will lose all their Group Stage Games 2.2.125.1. Means betting to predict which team will lose all of its matches in the group stage.
2.2.125.2. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.126. Which Team will win all their matches in the competition (Regular Time only) 2.2.126.1. Means betting to predict which team will win all of its matches in the tournament during the regular time.
2.2.126.2. For this bet type, the final result at the end of regular time will be considered the outcome of the match. Any goal scored on extra-time and in penalty shootout will not count or change the outcome. 2.2.126.3. If the result of the match at the end of regular time is draw or tie, the bet loses. 2.2.126.4. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.127. New World Cup Winner 2.2.127.1. Means betting to predict whether the winner of the FIFA World Cup will be a new winner. “New winner” for this purpose means any team winning the FIFA World Cup other than the defending champion.
2.2.128. VAR (Video Assistant Referee) 2.2.128.1. The video assistant referee (VAR) is a football technology in which assistant referee help reviews decisions made by the head referee with the use of video footage and a headset for communication.
2.2.128.2. For the total number of VAR used during a match, the data provided by the company will be used as the final result. The company have the absolute right to decide whether to use a particular data provider to release the final results. 2.2.128.3. If a match is abandoned after a VAR has been awarded then all bets are still valid. 2.2.128.4. If a match is abandoned before a VAR has been awarded then all bets are void. 2.2.129. VAR (Video Assistant Referee) Over/Under, 1st Half VAR Over/Under, & 2nd Half VAR Over/Under 2.2.129.1. VAR Over/Under means betting on the total number of VAR that will be used during a match. If the total number of VAR that is used in a match is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.
2.2.129.2. 1st Half VAR Over/Under means betting on the total number of VAR that will be used during the 1st Half of a match. If the total number of VAR that is used during the 1st Half of a match is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under. 2.2.129.3. 2nd Half VAR Over/Under means betting on the total number of VAR that will be used during the 2nd Half of a match. If the total number of VAR that is used during the 2nd Half of a match is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under. 2.2.129.4. When determining the total number of VAR used during a match where the referee or assistant referee uses instant video playback techniques and headsets communication, the VAR will only be counted as one regardless of any changes in the decision. 2.2.129.5. For the total number of VAR used during a match, the data provided by the company will be used as the final result. The company have the absolute right to decide whether to use a particular data provider to release the final results. 2.2.129.6. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.130. Total Corner & Total Goal 2.2.130.1. Total Corner & Total Goal means betting to predict the total number of corners and total goals taken by the home teams versus the total number of corners and total goals taken by the away teams for matches in a specific match.
2.2.130.2. An awarded corner but untaken do not count. 2.2.130.3. Handicap & 1st Half Handicap 2.2.130.3.1. Handicap means betting on which team will take the most corners and goals during a match inclusive of any handicaps.
2.2.130.3.2. 1st Half Handicap means betting on which team will take the most corners and goals during the first half of a match inclusive of any handicaps. 2.2.130.3.3. 1st Half Handicap bets will be void if the match is abandoned during the first half of the match. 1st Half Handicap bets will remain valid if the match is abandoned during the second half of the match. 2.2.130.4. Over/Under & 1st Half Over/Under 2.2.130.4.1. Over/Under means betting on the total number of corners and goals taken by both teams during a match.
2.2.130.4.2. 1st Half Over/Under means betting on the total number of corners and goals taken by both team during the first half of a match. 2.2.130.4.3. If the total corners and goals is more than the OU line then the winning result is Over; if the total corners and goals is less than the OU line then the winning result is Under. 2.2.130.5. Bets will be void if the match is abandoned unless settlement of bets is already determined. 2.2.131. SABA Time Machine Over/Under 2.2.131.1 SABA Time Machine Over/Under means betting to predict the total number of goals during the selected period. If the total within the selected period is more than the Over/Under pre-designated line, then the winning result is Over; if the total is less than the Over/Under pre-designated line, then the winning result is Under.
2.2.131.2 Live betting time will only be offered until 81 minutes of regular time. 2.2.131.3 Bets will be settled using the time of the event provided to the Company by its data provider and will be settled immediately once they are determined even before the end of fulltime. 2.2.131.4 The Company shall have the sole and absolute discretion with regard to the selection or appointment of the data provider. 2.2.131.5 In cases where there is a conflict between official results supplied by data provider, all markets result will be determined in accordance with our general betting rules and regulations (1.5. Results). 2.2.132. Virtual SABA Soccer 2.2.132.1 In case a SABA match or event did not start or has not re-started within three hours of the original start time or was not completed and the result cannot be determined, the match or event will be voided and refunded in accordance with our general betting rules and regulations.
2.2.132.2 The Company reserves its right to void any bet when it deems necessary under the circumstances. The decision of the Company with respect to any bet is final. 2.2.132.3 In cases where there is a conflict between official results supplied by data provider, all markets result will be determined in accordance with our general betting rules and regulations (1.5. Results). 3. Specific Event Betting Rules
3.1. Soccer Rules
3.1.1. Whenever the scheduled play time of matches is different from the regular time (e.g. Special time periods of play on various tournaments, youth leagues, youth tournaments, reserve team, or friendly matches) all bets will be settled at the end of that scheduled time.
3.1.1.1. Where less than regular time is played, the Company reserves the right to either suspend the settlement or settle all bets based on the results as recorded by the Company. The decision whether to suspend or settle bets based on the results as recorded by the Company is subject to the sole and absolute discretion of the Company and the decision of the Company is binding upon the customer.
3.1.1.2. Unless non regular time matches are expressly indicated on the website prior to all soccer matches, bets taken on such matches will be considered VOID. 3.1.2. If a soccer match is postponed, or is abandoned or suspended and not resumed within 12 hours from the scheduled commencement time, then the match is void (irrespective of any official decision to honor the result). The outcome of all bets on abandoned/suspended matches is at the sole discretion of the Company. 3.1.3. First Half Betting (1H) applies to first half play only. If a match is abandoned during the first half then all bets are considered void. If a match is abandoned during the second half then all first half bets are still valid. 3.1.4. The Company provides information (e.g. neutral ground, Red card, timer, statistical information, dates, commencement, etc) as a service and accepts no liability whatsoever. It is the customer's responsibility to be aware of the correct information for any match. 3.1.5. Unless otherwise stated, If a match is scheduled to be played on neutral ground (but is played on non neutral ground or vice versa) all bets considered valid. In the event of a change of venue (home team plays away or vice versa), all bets on the match will be considered void. Bets will also be considered void if the home and away team names are wrongly stated in reverse. 3.1.6. The score will be updated for Soccer live betting and Markets shown during live trading refer to the score displayed at the time the bet is placed. The timer and red card notices are given for reference purposes only. Example: Current Score: 1 - 0 Bet on "Team A" - 0.75 (1-0) To win this bet, team A must win by 1 goal or more. "Current Score" must be excluded. 3.1.7. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information ("Danger Play") the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance. 3.1.8. For live betting, bet placement is allowed up to the 90th minute in addition to any injury time for full time for most games (at the discretion of the Company). Any actions other than the ones mentioned in this section 3.1.7, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: Play in or around the penalty spot area; a penalty; and free-kicks deemed by the Company as dangerous (possibility of goal). 3.1.9. For live betting, all pending bets will be automatically rejected as of the moment the referee ends the match in half time and/or full time. 3.1.10. For live betting but excluding the last 2 minutes of Specific 15-Minutes O/U, Specific 10-Minutes O/U and Specific 15-Minutes HDP, pending bets will be rejected when goal is scored as well as pending bets will be accepted under considered safe area when the penalty missed. 3.1.11. For live fantasy match betting, bet placement is allowed up to the 90th minute in addition to any injury time for full time for most games (at the discretion of the Company). From kick off time (00:00) of play onwards until prior to the end of regulation time (90th minute), whichever is applicable in a game, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: Play in or around the penalty spot area; a penalty; and free-kicks deemed by the Company as dangerous (possibility of goal). 3.1.12. All bets for Over/Under will be settled immediately once they are "fully" determined even before the end of fulltime. Instant settlement applies only to specific leagues offered by the company. 3.1.13. Bets will be void if the match is abandoned unless settlement of bets is already determined. 3.2. Basketball
3.2.1. All Full-Time markets, including Live betting, will be settled on the final result including overtime, if played (unless otherwise stated).
3.2.2. If a match does not start on the scheduled start date then all bets will be void unless the match is started or re-started within twelve hours of the original start time (unless stated otherwise). 3.2.3. If a match starts but is suspended or abandoned within twelve hours of the scheduled start time then Full-Time bets are still considered valid if at least ninety percent of the scheduled playing time has been completed (e.g. thirty-six minutes of games scheduled for forty minutes play; or forty-three minutes of games scheduled for forty-eight minutes play). Bets will also be considered valid if an official result is declared by the relevant governing body. Otherwise bets on suspended or abandoned matches will be void, except for those on markets which have been unconditionally determined. 3.2.4. First-Half results are the sum of the First and Second Quarters. Second-Half results are the sum of the Third and Fourth Quarters, including any Overtime that may be played. 3.2.5. Fourth Quarter results do not include any Overtime that may be played. 3.2.6. If a match is suspended or abandoned then bets placed on unfinished Halves or Quarters will be considered void. If the designated Halves or Quarters are completed then bets will be valid. 3.2.7. The score will not be updated for basketball live betting and the handicap shown during live trading refers to the score at the start of the match i.e. 0-0.The time and scores displayed are for reference purposes only. 3.2.8. Which Team to Score the First Basket markets are settled on the team scoring the first points. If a match is suspended or abandoned after the first points have been scored then bets are still valid. 3.2.9. Which Team to Score the Last Basket markets are settled on the team scoring the last points of a match (including overtime) or specified Half/Quarter (not including overtime). If a match is suspended or abandoned then all bets will be void, except for those on markets which have been unconditionally determined. 3.2.10. Special markets (including the number of Points, Rebounds, Assists, Three-Points, Free-Throws etc) are valid if both players participate in the match. If one or both players do not take part in the match then all bets are void. Results for special markets include Overtime, unless otherwise stated. All results are taken when the official result is declared at the end of the match by the governing body (NBA.com, FIBA.com etc) and any subsequent changes to the statistics are not valid for betting purposes. 3.2.11. The Home/Away venue for NCAA matches are provided as a reference only. 3.2.12. Fantasy Basketball markets (including live markets) are pairings or combinations of teams from different matches. The matches involving both teams must tip-off on the same day, otherwise bets are considered void. The venues for Fantasy Basketball markets are strictly for reference purposes only. 3.2.13. To win most Quarters markets are settled on the team that wins the most number of quarters during a basketball match. If the result of a specific quarter is a tie then neither team wins that quarter. Overtime is NOT included in this market. If a match is suspended or abandoned then all bets will be void. 3.2.14. Number of Regular Season Wins markets refer to the number of wins recorded by a specific team during a season. NBA teams must play a minimum of eighty regular season games for bets to be valid. 3.2.15. Live basketball bets are accepted according to the play on court. In certain situations (e.g. a score or odds changed) bets may not be accepted. 3.2.16. Last Digit Score Predict the last digit value of total number of points scored in the respective Quarter, Halves (Overtime score included in 2nd Half) or Final score of the game. 3.2.17. Match Handicap & Total Predict the combination of Handicap and Over Under. The option selected will be considered a winner if both Handicap and Over Under are individually considered winners. 3.2.18. 1st Half / 2nd Half Result Predict both the first half and second half result of the game. The following with respect to this Market shall mean: H refers to the first named team (usually the home team); X refers to a draw; A refers to the second named team (usually the away team). Overtime score included. 3.2.19. Quarter Correct Score Predict the number of winning quarters of home and away teams in game. Example: Place bet Home 3 - Away 1 (3-1), Quarter results: 1st Quarter - 20-15 2nd Quarter - 10-18 3rd Quarter - 25-20 4th Quarter - 29-28 Result: Home 3 - Away 1 (3-1) Bet placed on (3-1) is the winning bet. 3.2.20. Correct Quarter Odd/Even Predict the last digit value of total number of points scored in every Quarter is Odd or Even in the game. 3.2.21. Highest Scoring Quarter Predict which Quarter will have the highest point scored in the game. If the scenario that the highest score is the same value in two Quarters or more, “Tie” will then become the winner bet. 3.2.22. Quarter To Win To Nil Predict whether your selection can win in the game without conceding a Quarter of the game. 3.2.23. Quarter to Win from Behind Predict the team that will either "Lose in Quarter 1 and Draw in Quarter 2" or "Draw in Quarter 1 and Lose in Quarter 2", but eventually will lead in the remaining quarters to take the win at the end of 4 Quarters. Example: Refer to the following table showing all combinations for betting on Home team to win:
3.2.24. Quarter X Double Chance Predict two options for the result of the match at the end of each Quarter. 3.2.25. Quarter 1/Quarter 2 Result Predict both the Quarter 1 and Quarter 2 result in the game. The following with respect to this Market shall mean: H refers to the first named team (usually the home team); X refers to a draw; A refers to the second named team (usually the away team). 3.2.26. Quarter 3/Quarter 4 Result Predict both the Quarter 3 result and Quarter 4 result in the game. The following with respect to this Market shall mean: H refers to the first named team (usually the home team); X refers to a draw; A refers to the second named team (usually the away team). 3.2.27. Quarters Winners Handicap Handicap betting on the difference number of quarters each team wins. A single quarter can have three possible results: Win, Draw and Lose. The final number will be calculated as the difference between the numbers of quarters Team A won minus the number of quarters Team B won. 3.2.28. Team Quarters Win Over/Under Predict if the number of Quarter by Home or Away team wins is over or under the given reference (0.5, 1.5, 2.5, 3.5). 3.2.29. Exact Quarter Draw Predict the exact number of Quarters that will end in a draw in the match. 3.2.30. Quarter Draw Over/Under Predict the number of Quarter that will end in a draw in the match is over or under the given reference (0.5, 1.5, 2.5+). 3.2.31. Double Quarter Winner Predict the Winner of the 2 Quarters given as reference. If none of the two teams won both quarters given as reference - one or the two Quarter ended in a draw, then the option considered a winner is AOS (Any other score). 3.2.32. Basketball - Single Match Parlay
3.2.32.1 All markets will be settled based on official results supplied by the data provider. In cases where there is a conflict between official results supplied by data provider, all markets result will be determined in accordance with our General Betting Rules and Regulations (1.6. Results).
3.2.33. NBA 2K League – All markets refer to the number of points scored. If a game crashes during play then all bets will be considered valid should the game resume from the score at which it was stopped. Should the game restart with the score of 0-0 then live bets will be void but non-live bets will still be valid.3.2.32.2 Selection and Bet Results - All basketball Single Match Parlay (“SMP”) selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified in these rules, will be settled as a loser. For instance, selections on a team to win a match where a draw occurred after overtime (or normal time if no overtime is to be played), even where the draw or tie may not have been offered through SMP, will be settled as losers. This will not be relevant to NBA or NBL matches as they play repeated overtime periods until a team wins, but may be applicable to other basketball leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. 3.2.32.3 Overtime - All basketball matches will be settled on the official declared result including any overtime. 3.2.32.4 Player-Specific Markets - All player selections will be considered active if a player enters the court as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the court during a match, then selections specific to that player will be void. For instance, a selection on a certain player to score 10.5+ points in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the court during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and never entered the court, therefore the bet on the selected player will be void. 3.2.32.5 Abandoned Matches - If a game is abandoned prior to commencement, then it falls within the 12-hour rule for postponed matches as described above. If the game is abandoned after commencing but before its natural end point, the following rules shall apply:
3.2.32.5.1 SMP will be void if they include at least one selection involving a player who has not yet entered the court as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.
3.2.32.6 Venue Changes - If the venue of a match is changed from the one advertised to another, then all bets on that match will be voided.3.2.32.5.2 If every selection within a SMP on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, then the SMP in its entirety will be treated as a winner. For example, a 2-leg SMP containing an over total points selection and a certain player to score 10.5+ points, in a game where the required points have been reached and the player did score more than 10 points before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome. 3.2.32.5.3 If a single selection of a SMP has lost and a match is then abandoned, then the SMP will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, a SMP including a first player to score selection, in a game where a different player scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not. 3.2.32.5.4 If there are no losing selections within a SMP and at least one void selection at the time of a match abandonment, the SMP will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, a SMP including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but due to the aba ndonment of the game, the bet will be voided. 3.2.34. Virtual Basketball NBA 2K20 format will be 4 x 6 minutes per quarter length. The rules apply the same as 3.2.1., 3.2.2., 3.2.4., 3.2.5., 3.2.7., 3.2.15. 3.2.35. Virtual Basketball is a broadcast game. All members betting on the same match, or event will receive the same results. 3.2.36. In case of a computer, electronic or other critical malfunction that disrupts the presentation of a virtual basketball game, or event, the bets in the affected games or event will be voided and returned, except for those markets that have been unconditionally determined. 3.2.37. In case a game, or event did not start or was not completed and the result cannot be determined, the game, or event will be voided. 3.3. American Football
3.3.1. All Full-Time markets, including Live betting, will be settled on the final result including overtime (unless otherwise stated in these rules).
3.3.2. If a match does not start on the scheduled start date then all bets will be void (unless stated otherwise). 3.3.3. If a match starts but is suspended or abandoned within twelve hours of the scheduled start time then Full-Time bets are still considered valid if at fifty-five (55) minutes of the match has been completed. Bets will also be considered valid if an official result is declared by the relevant governing body. Otherwise bets on suspended or abandoned matches will be void, except for those on markets which have been unconditionally determined. 3.3.4. First-Half results are the sum of the First and Second Quarters. Second-Half results are the sum of the Third and Fourth Quarters, including any Overtime that may be played. 3.3.5. Fourth Quarter results do not include any Overtime that may be played. 3.3.6. If a match is suspended or abandoned then bets placed on unfinished Halves or Quarters will be considered void. If the designated Halves or Quarters are completed then bets will be valid. 3.3.7. The score will not be updated for American Football live betting and the handicap shown during live trading refers to the score at the start of the match i.e. 0-0. The times and scores displayed are for reference purposes only. 3.3.8. Which Team to Score the First Points markets are settled on the team scoring the first points. If a match is suspended or abandoned after the first points have been scored then bets are still valid. 3.3.9. Which Team to Score the Last Points markets are settled on the team scoring the last points of a match (including overtime). If a match is suspended or abandoned then all bets will be void. 3.3.10. The Home/Away venue for NCAA matches are provided as a reference only. 3.3.11. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information ("Danger Play") the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance. 3.4. Baseball
3.4.1. Pitcher names are strictly for reference purposes only. All baseball bets will still be considered valid regardless of the starting pitchers.
3.4.2. All Full-Time markets, including Live betting, will be settled on the final result including extra innings (unless otherwise stated in these rules). In Japanese baseball a tie can be declared and in this case moneyline bets will be refunded. 3.4.3. If a game does not start on the scheduled start date then all bets will be void (unless stated otherwise). 3.4.4. For baseball bets to be considered valid then the game must go 9 (nine) innings (or 8.5 innings if the home team is leading). If a game is suspended and completed on a subsequent day then all bets (except those which have been unconditionally determined) will be considered void. 3.4.5. If a game is suspended or called in extra innings then the score will be determined after the last full inning, unless the home team scores to tie or lead in the bottom half of the inning, in which case the score is determined at the time the game is called. 3.4.6. First 5 Innings bets are settled on the result at the end of five innings. If five innings are not completed, for whatever reason, then all bets will be considered void. 3.4.7. The score will not be updated for Baseball live betting and the handicap shown during live trading refers to the score at the start of the match i.e. 0-0. The times and scores displayed are for reference purposes only. 3.4.8. World Baseball Classic games can end early if a team is leading by ten or more runs after the opposing team has batted in at least seven innings, or if a team is leading by more than fifteen runs after the opposing team has batted in at least five innings. Should this happen then all bets will be considered valid. 3.4.9. International Baseball games (e.g. Olympic matches) may be called early and for bets to be valid, 6.5 innings must have been completed. 3.4.10. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information ("Danger Play") the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance. 3.5. Ice Hockey
3.5.1. Full-Time markets may be offered as either "Regular Time Only" or "Including Overtime and Penalty Shootouts" or both. Clients should always refer to the market title. For matches that are decided by a penalty shoot-out then the winning team will have one goal added to their score to determine the final result.
3.5.2. If a match does not start on the scheduled start date then all bets will be void (unless stated otherwise). 3.5.3. If a match starts but is suspended or abandoned within twelve hours of the scheduled start time then Full-Time bets are still considered valid if at fifty-five (55) minutes of the match has been completed. Bets will also be considered valid if an official result is declared by the relevant governing body. Otherwise bets on suspended or abandoned matches will be void, except for those on markets which have been unconditionally determined. 3.5.4. For Period betting, a period must be completed for bets to be considered valid. 3.5.5. Third period results do not include any overtime or shoot-outs that may be played. 3.5.6. The score will not be updated for Ice Hockey live betting and the markets shown during live trading refers to the score at the start of the match i.e. 0-0. The times and scores displayed are for reference purposes only. 3.5.7. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance. 3.6. Tennis
3.6.1. Moneyline markets refer to the winner of the match or specified set. Handicap markets are based either on sets or games (please refer to market title); Over/Under and Odd/Even markets based on games (unless otherwise stated).
3.6.2. If a player does not start a tournament or match then all bets on that player will be void. 3.6.3. If a player (or pairing) retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined. 3.6.4. If a match is postponed or suspended then all bets are still considered valid if the match is completed. 3.6.5. All bets will still be considered valid regardless of any change of venue or court surface (including moving matches from outdoor to indoor courts or vice versa). 3.6.6. If the scheduled number of sets required to win a match is changed from that originally scheduled then all bets will be void, except for those that have been unconditionally determined. 3.6.7. First Set Winner (Second, Third Set Winner etc) refers to the result of the specified set. All bets will be considered void if the specified set is not completed. 3.6.8. Tennis Live Betting is settled on the result of the match (or specified set). The score will not be updated for tennis live betting. 3.6.9. Most Aces (double Faults etc) markets are settled according to the official match statistics. If a player should retire or is disqualified before the match is completed then all bets will be void. 3.6.10. First Ace (Double Fault etc) markets are settled according to the official match statistics. If the first ace (double fault etc) market has been decided, then all bets will still be considered valid even if the match is not completed due to retirement or disqualification. If there is no ace (double fault etc) at the time of the retirement/disqualification then all bets will be considered void. 3.6.11. Game Winner markets refer to the winner of a specific game, e.g. Set 1 Game 1; Set 1 Game 2 etc. Should a set go to a tie-break then the market will be designated as Set 1 TB; Set 2 TB etc. Should there be a retirement/disqualification during an incomplete game then all bets will be considered void. If a game is completed by the umpire awarding a "penalty game" then all bets on that game will be considered void (though if the game is completed by a "penalty point" then all bets are still valid). If a game is suspended then all bets are still considered valid if the game is completed. 3.6.12. Match Correct Score markets refer to the exact number of sets won by each player in a match. If a match is not completed then all bets will be void. If the scheduled number of sets required to win a match is changed then all bets will be void. 3.6.13. Set X Correct Score markets refer to the exact number of games won by each player in a specific set. If a set is not completed then all bets will be void. If the scheduled number of games required to win a set is changed then all bets will be void. 3.6.14. Live Tennis bets are accepted according to the play on court. In certain situations (e.g. a score or odds changed ) bets may not be accepted. 3.6.15. Game handicap and Over/Under - For the purposes of all such markets a tie-break or Match tie-break is counted as one game. 3.7. Badminton
3.7.1. Moneyline markets refer to the winner of the match. Match Handicap markets are based on either games or points (please refer to market title); Over/Under and Odd/Even markets are based on points (unless otherwise stated).
3.7.2. Game 1 Winner (Game 2, Game 3 etc) refers to the result of the specified game. All bets will be considered void if the specified game is not completed. 3.7.3. Match Correct Score and Match Number of Games markets are based on games. 3.7.4. Game X Point Winner; Race & Winning Margin markets are based on points. 3.7.5. If a player does not start a tournament or match then all bets on that player will be void. 3.7.6. If a player (or pairing) retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined. 3.7.7. If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twelve hour expiration. 3.7.8. Badminton Live Betting is settled on the result of the match (or specified game/point). The score will not be updated for badminton live betting. 3.8. Table Tennis
3.8.1. Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).
3.8.2. If a player does not start a tournament or match then all bets on that player will be void. 3.8.3. If a player (or pairing) retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined. 3.8.4. If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twelve hour expiration. 3.8.5. First Set Winner (Second, Third Set Winner etc) refers to the result of the specified set. All bets will be considered void if the specified set is not completed. 3.8.6. Table Tennis Live Betting is settled on the result of the match (or specified set). The score will not be updated for table tennis live betting. 3.9. Volleyball & Beach Volleyball
3.9.1. Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).
3.9.2. If a team does not start a tournament or match then all bets on that team will be void. 3.9.3. If a team retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined. 3.9.4. If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twelve hour expiration. 3.9.5. First Set Winner (Second, Third Set Winner etc) refers to the result of the specified set. All bets will be considered void if the specified set is not completed. 3.9.6. Volleyball Live Betting is settled on the result of the match (or specified set). The score will not be updated for volleyball live betting. 3.10. Field Hockey
3.10.1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time. Extra-time, golden goal and penalty shoot-outs do not count for full-time markets. (Specific markets for extra-time (ET) and penalty shootouts (PEN) may be offered for betting).
3.10.2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body. 3.10.3. First Half markets refer to the result of the first half. All bets will be considered void if the specified half is not completed. 3.10.4. Field Hockey Live Betting is settled on the result of the match at the end of normal time. 3.10.5. The score will be updated for Field Hockey live betting and markets shown during live trading refer to the score displayed at the time the bet is placed. 3.10.6. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information ("Danger Play") the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance. 3.11. Snooker & Pool
3.11.1. Moneyline and handicap markets refer to the winner of the match. Over/Under and Odd/Even markets are based on the number of frames/racks (unless otherwise stated).
3.11.2. If a player does not start a tournament or match then all bets on that player will be void. 3.11.3. If a match starts but is not completed then all bets are considered void, except for those on markets which have been unconditionally determined. 3.11.4. Snooker & Pool Live Betting is settled on the result of the match (or specified frame/rack). The score will not be updated for snooker and pool live betting 3.11.5. For individual frame markets Over/Under and Odd/Even markets refer to the total number of points scored in that frame. 3.11.6. Which player will pot the first red? markets refer to the player potting the first legal red ball in a match or specified frame, i.e. potting a red while not committing a foul. (Should a frame be re-racked then all bets will still be valid on the original rack.) 3.11.7. Which player race to 30 points? markets refer to which player will be the first to score thirty points in a specified frame. (Should a frame be re-racked then all bets will still be valid on the original rack.) 3.11.8. Highest break markets refer to the number of points scored in a "break" by a player or players in a specified frame, match or tournament. 3.11.9. Total number of century markets refer to the number of "breaks" of 100 points or more scored in a specific match or tournament. 3.12. Golf
3.12.1. All golf bets are settled according to the official tournament results.
3.12.2. If a player does not start a tournament or specific round then all bets on that player will be void. If a golfer retires or is disqualified during a tournament or specified round then all bets will be lost. 3.12.3. If a tournament or specified round is delayed or suspended then all bets will remain valid for forty-eight hours after the scheduled finish time. 3.12.4. Outright (Tournament Winner) 3.12.4.1. "Any Other Player" or "The Field" refers to all golfers not named in the outright market.
3.12.4.2. Outright markets are settled on the tournament winner and the result of any play-off is taken into account. 3.12.4.3. If a tournament is shortened by the officials (i.e. the scheduled number of holes is not completed) then all bets are still valid if an official winner is declared. However, if there is no further play after a bet has been placed then that bet will be void. If no official winner is declared then all bets will be considered void. 3.12.5. Tournament matchups 3.12.5.1. Tournament matchups refer to the golfer with the lowest score during a tournament (usually 72 holes). If the number of holes played is reduced from that scheduled then bets are still valid if an official tournament result is declared.
3.12.5.2. Both golfers must tee off for bets to be valid. The golfer who completes the most holes (excluding play-offs) will be the winner. If the golfers complete the same number of holes (again excluding play-offs) then the player with the lowest score is the winner. 3.12.5.3. If a golfer withdraws or is disqualified after teeing off then the other player is deemed the winner. However, if a player withdraws or is disqualified after the other player has already missed the cut, then the golfer playing the most holes is still declared the winner. 3.12.5.4. If both golfers withdraw or are disqualified during the same round then all bets will be void, irrespective of how many holes each player has completed. 3.12.6. Round matchups 3.12.6.1. Round match ups refer to the golfer with the lowest score over a specified 18 holes. Play-offs are not included.
3.12.6.2. Both golfers must tee off for bets to be valid. If a golfer withdraws or is disqualified after teeing off then the other player is deemed the winner. However, if a disqualified player has already started the next round then the original scores are still valid. 3.12.7. Round Over/Under 3.12.7.1. Round Over/Under markets refer to a golfer (or golfers) score over a specified 18 holes. Play-offs are not included.
3.12.7.2. A golfer must tee off for bets to be valid. If a golfer fails to complete the specified 18 holes then all bets are considered void. 3.12.8. Individual Hole Over/Under 3.12.8.1. Individual hole Over/Under markets refer to a golfer (or golfers) score over a specific individual hole of a specified round.
3.12.8.2. If the hole is not completed by the golfer (or golfers) then all bets will be void. 3.13. Motor Sports
3.13.1. Motor Sports include, without limitation, Formula One, Moto GP and A1GP.
3.13.2. Podium positions will count as the official result, regardless of any subsequent disqualification or amendment to the race result. If there is no podium ceremony then the result is that declared by the relevant governing body immediately after the end of the race. Qualifying markets are based on the final qualifying positions declared by the governing body immediately after the end of qualifying. 3.13.3. If the scheduled venue is changed then all bets will be considered void. 3.13.4. If a race is postponed then all bets are still considered valid if the race is started before the forty-eight hour expiration, otherwise all bets will be considered void. If a race starts but is not completed then all bets will remain valid if an official result is declared. If no official result is declared then all bets will be void. 3.13.5. A motor race is deemed to have started when the signal is given to start the warm-up lap. If a competitor is not ready to start from the grid (or pit lane) then bets on that racer will be void. If a competitor fails to start the official qualifying session then pole position bets on that racer will be considered void. 3.13.6. In Head to Head markets both racers must start the race (or official qualifying session) for bets to be valid. The racer with the better finishing position will be declared the winner. If both racers fail to finish then the competitor completing the most laps is deemed the winner. If the same numbers of laps are recorded for both racers then all bets will be void, unless official finishing positions are declared. 3.13.7. Fastest Lap markets are decided on the racer or team with the fastest lap time during the race. 3.13.8. Number of Classified Finishers markets are decided on the official result declared by the governing body. 3.13.9. Motor Sports Live Betting is settled on the result of the official result of the specified race. 3.13.10. Odd/Even markets are based on the final finishing positions as declared by the governing body. For example if Driver A finishes in 1st Position then the result is odd; if Driver B finishes in 2nd Position then the result is even, etc. If a driver is not given an official classification then bets will be considered void and will be refunded. 3.13.11. Winning Margin markets are based on the time difference (in seconds) between the selected drivers as declared by the governing body. Over means that the time difference will be greater than the handicap, while Under means that the time difference will be less than the handicap offered. Should the time difference be exactly the same as the handicap then bets will be considered void and will be refunded. 3.14. Handball
3.14.1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time. Extra-time and penalty shoot-outs do not count for full-time markets.
3.14.2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body. 3.14.3. Handball Live Betting is settled on the result of the match at the end of normal time. 3.14.4. The score will not be updated for handball live betting. 3.15. Water Polo
3.15.1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time (four quarters). Extra-time and shoot-outs do not count for full-time markets.
3.15.2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body. 3.15.3. First Half markets refer to the result of the first and second quarters. All bets will be considered void if the specified half is not completed. 3.15.4. Water Polo Live Betting is settled on the result of the match at the end of normal time. 3.15.5. The score will not be updated for water-polo live betting. 3.16. Boxing
3.16.1. Bets on postponed fights will still be considered valid if the fight takes place within fourteen days of the original start date.
3.16.2. For moneyline markets (where no draw option is offered for betting) all bets will be void if the fight result is a draw. If odds for a draw are offered as a third betting option, and the fight ends in a draw, then betting on the draw option will be paid as the winner and bets on the two boxers will be lost. 3.16.3. A fight is deemed to have started when the bell is sounded for the beginning of the first round. If one, or both, boxers should fail to start the fight then all bets will be void. If a boxer fails to answer the bell for the start of a round, or is disqualified between rounds, the opponent is deemed to have won in the previous round. 3.16.4. All bets will be settled on the official decision given in the ring immediately after the fight. Subsequent changes to the result are not recognized for betting purposes. 3.16.5. A knock-out (KO) win also includes a technical knock-out (TKO) or win by disqualification (DSQ). A points decision includes a technical decision (TD) and a draw includes a technical draw. 3.16.6. Over/Under betting refers to the number of rounds that take place during the fight, e.g. Under 9.5 means that the fight ends before one minute and thirty seconds of Round 9; while Over 9.5 means that the fight ends after one minute and thirty seconds of Round 9 (including a points decision). 3.16.7. UFC 3.16.7.1. UFC rules also apply to fights promoted by other mixed martial arts (MMA) organizations.
3.16.7.2. Bets on postponed fights will still be considered valid if the fight takes place within fourteen days of the original start date. 3.16.7.3. If a fight ends in a draw then all bets will be void. 3.17. Darts
3.17.1. Moneyline and markets refer to the winner of the match. Handicap and Over/Under markets are based on the number of sets (unless otherwise stated).
3.17.2. If a match is postponed and not started within twelve hours of the scheduled start time then all bets are considered void. 3.17.3. If a player does not start a tournament or match then all bets on that player will be void. 3.17.4. If a match starts but is not completed then all bets will be considered void. 3.17.5. Darts Live Betting is settled on the result of the match. The score will not be updated for darts live betting. 3.17.6. "180s" markets refer to the number of maximum "180s" thrown in a match. 3.18. Cricket
3.18.1. General - Cricket matches will be settled on the official result according to competition rules. However, if the result is determined by a super over, bowl out, coin toss etc. then all bets on match winner markets will be refunded. The result of a Super Overs does not count towards any match or innings markets. If a match is postponed or suspended then all bets are considered valid if the match is started or resumed with thirty-six hours of the originally scheduled start time. If “No Result” is the official result, or competition rules do not declare a winner, then all Match Winner bets will be void. The results of other markets may still be valid if the result has been unconditionally determined. If a match is abandoned due to outside interference then bets may be declared void. The home/away team order may not reflect the actual venue of the match.
3.18.2. Match Winner - Cricket matches will be settled on the official result according to competition rules. However, if the result is determined by a Super Over, Bowl Out, Coin Toss etc. then all bets on match winner markets will be refunded. If the official result is a Tie then Match Winner bets will be void. 3.18.3. Match Winner 1X2 – Test Match and First Class matches may be offered in a 1X2 format. “1” refers to the first named team; “X” refers to the “Draw”; “2” refers to the second named team. If the official result is a “Tie” (as distinct from a “Draw”) then all bets will be refunded. 3.18.4. Innings Runs markets refer to the number of runs scored by a team in a match or particular innings. For Limited Over matches, at least ninety percent (90%) of the overs scheduled when the bets were struck must be bowled or bets will be considered void (unless settlement has already been determined). For Test Match and First Class matches at least sixty overs must be bowled, unless the innings is completed. Penalty runs (for slow over rates etc) that are retrospectively added to a team’s total after an innings is completed will not be included. 3.18.5. Group Runs markets refer to the total number of runs scored by a team at the end of a specific group of overs. The specified group of overs must be completed, or the innings ended, for bets to be considered valid. Extras and penalty runs will be included in the total if officially attributed at the time but not if added retrospectively. 3.18.6. Score at End of Over markets refer to the total number of runs scored by a team at the end of a specific over. The over must be completed, or the innings ended, for bets to be considered valid. Extras and penalty runs will be included in the total if officially attributed to a particular delivery within that over. 3.18.7. Runs in Over markets refer to the number of runs scored by a team in a specific over. The over must be completed, or the innings ended, for bets to be considered valid. Extras and penalty runs will be included in the total if officially attributed to a particular delivery within that over. 3.18.8. Score after Ball markets refer to the number of runs scored by a team once a specific ball has been legally bowled and completed. If the ball is not legally bowled and completed then bets will be void. For example, the score after Ball 40.3 is 200; then the following ball is scored as 40.4 1w 40.4 3; the number of runs scored when the ball is completed would be 204. 3.18.9. Fall of Wicket refers to the number of runs scored at the fall of a specific wicket. If a batsman retires and is replaced by a different player then the market will still be settled on the score at the fall of that wicket. If the innings is concluded then the final innings score will be deemed the result for settlement purposes. When there is no further play after a bet has been placed then those bets shall be considered void. 3.18.10. Player Runs refers to the number of runs scored by a player in a specific innings. Bets are valid regardless of whether the player is at the crease when a ball is bowled, as long as the team had the opportunity to face at least ninety percent (90%) of the scheduled overs at the time the bet was placed. If a player is Not Out then his final runs tally will be used for settlement purposes. For bets to be valid then an official match result must be declared unless the result has been unconditionally determined. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. For Test Matches and First Class matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid. 3.18.11. Batsman Runs refers to the number of runs scored by a batsman in a specific innings. A batsman must be at the crease when at least ball is bowled for bets to be considered valid. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. When there is no further play after a bet has been placed then those bets shall be considered void. 3.18.12. Win Toss refers to the team that wins the toss of the coin (or similar method). If the toss is completed then bets will be considered valid regardless of whether play starts or not. 3.18.13. Match Sixes refers to the number of Sixes scored by a team in a match. Only boundary Sixes scored off the bat count, overthrows and extras do not. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid. 3.18.14. Innings Sixes refers to the number of Sixes scored by a team in a specific innings. Only boundary Sixes scored off the bat count, overthrows and extras do not. For Limited Over matches, at least ninety percent (90%) of the overs scheduled when the bets were struck must be bowled or bets will be considered void (unless settlement has already been determined). For Test Match and First Class matches at least sixty overs must be bowled, unless the innings is completed. 3.18.15. Match Fours refers to the number of Fours scored by a team in a match. Only boundary Fours scored off the bat count, overthrows and extras do not. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid. 3.18.16. Innings Fours refers to the number of Fours scored by a team in a specific innings. Only boundary Fours scored off the bat count, overthrows and extras do not. For Limited Over matches, at least ninety percent (90%) of the overs scheduled when the bets were struck must be bowled or bets will be considered void (unless settlement has already been determined). For Test Match and First Class matches at least sixty overs must be bowled, unless the innings is completed. 3.18.17. Match Wickets refers to the number of Wickets taken in a match. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid. 3.18.18. Match Extras refers to the number of Extras scored in a match. Where there are runs off the bat and an extra is bowled in the same delivery then the runs off the bat do not count towards the extras total. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid. 3.18.19. Innings Extras refers to the number of Extras scored in a specific innings. Where there are runs off the bat and an extra is bowled in the same delivery then the runs off the bat do not count towards the extras total. For Limited Over matches, at least ninety percent (90%) of the overs scheduled when the bets were struck must be bowled or bets will be considered void (unless settlement has already been determined). For Test Match and First Class matches at least sixty overs must be bowled, unless the innings is completed. 3.18.20. Match Dot Balls refer to the number of Dot Balls bowled in a match. Match Dot Balls are defined as a legal delivery from which no runs of any kind are scored. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid. 3.18.21. Super Over markets refer to the winner of a match that is decided by a Super Over or Super Overs. Should the result of the Super Over/s be a tie and the match winner is determined by other criteria then all bets would be considered void. 3.18.22. Player Wickets refers to the number of wickets taken by a player in a specific innings. Bets are valid if the player participates in the match and as long as the team had the opportunity to bowl at least ninety percent (90%) of the scheduled overs at the time the bet was placed. For bets to be valid then an official match result must be declared unless the result has been unconditionally determined. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. For Test Matches and First Class matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid. 3.18.23. Bowler Wickets refers to the number of wickets taken by a batsman in a specific innings. A bowler must bowl at least one ball for bets to be considered valid. For Limited Overs matches bets will be considered void if the innings is reduced by more than ten percent (10%) from the scheduled overs at the time the bet was placed, unless the result has been unconditionally determined. When there is no further play after a bet has been placed then those bets shall be considered void. 3.18.24. Highest Over Score markets refer to the highest number of runs scored in a single over during a match or specific innings. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid. 3.18.25. Highest Individual Score markets refer to the number of runs scored by an individual player during a specific innings. For Limited Over matches, at least ninety percent (90%) of the overs scheduled in each innings must be bowled or bets will be considered void (unless settlement has already been determined). All innings count for Test Matches and First Class matches. In matches that end in a Draw then a minimum of two hundred overs must be bowled for bets to be considered valid. 3.18.26. Next Man Out markets refer to which player is dismissed first in a specific innings. Both named players must be at the crease together when one player is dismissed for bets to be valid. If one player retires then bets will be considered void. If neither player is dismissed then all bets will be considered void. 3.18.27. Method of Dismissal markets refer to the method of dismissal of a specific player or wicket. Normally this market will be offered as “Caught vs Not Caught”. If a player retires or is not dismissed or a specific wicket does not fall then bets will be considered void. 3.18.28. Highest Opening Partnership markets refer to which team’s opening partnership scores the most runs. If a player retires hurt or is otherwise replaced before being dismissed then the partnership continues until the fall of the wicket or the innings is concluded. 3.18.29. Highest Over 1 Score markets refer to the team scoring the most runs in over 1 of a match or specific innings. Over 1 for both teams must be completed for bets to be considered valid. 3.18.30. Highest Group Runs markets refer to the team scoring the most runs in a specific group of overs of a match or specific innings. The specific group of overs for both teams must be completed, or the innings ended, for bets to be considered valid. 3.18.31. Virtual Cricket markets will follow the rules for Cricket, except for 3.18.6. In Virtual Cricket Over Runs markets refer to the number of runs scored by a team during a specific over. An over must be completed, or the innings ended, for bets to be considered valid. If a virtual cricket game does not start, is not completed or the result cannot be determined, then all bets will be considered void except for markets that have been unconditionally determined. 3.18.32. Indian Premier League Tournament Markets
3.19. Rugby Union
3.19.1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time (80 minutes). Extra-time does not count for full-time markets. Rugby Sevens markets will be settled at the end of normal time (usually 14 or 20 minutes). Extra-time does not count for full-time Rugby Sevens markets.
3.19.2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body. 3.19.3. First Half markets refer to the result of the first half only. All bets will be considered void if the specified half is not completed. 3.19.4. Rugby Union Live Betting is settled on the result of the match at the end of normal time. 3.19.5. The score will be updated for Rugby Union live betting and markets shown during live trading refer to the score displayed at the time the bet is placed. 3.19.6. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information ("Danger Play") the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance. 3.20. Rugby League
3.20.1. All Full-Time markets, including Live betting, will be settled on the final result at the end of the match, including any extra-time that may be played.
3.20.2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body. 3.20.3. First Half markets refer to the result of the first half only. All bets will be considered void if the specified half is not completed. 3.20.4. Rugby League Live Betting is settled on the result of the match, including any extra-time that may be played. 3.20.5. The score will be updated for Rugby League live betting and markets shown during live trading refer to the score displayed at the time the bet is placed. 3.20.6. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information ("Danger Play") the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance. 3.21. Athletics
3.21.1. Outright (to win Gold Medal) markets refer to the winner of each athletics event.
3.21.2. Moneyline markets refer to the competitor with the best placing in an event (or specified heat). If only one athlete reaches the final of an event then bets on that competitor are winning bets. If both athletes fail to reach the final then the competitor with the better classification during qualifying is declared the winner. 3.21.3. Podium Positions will be the official result for which all bets are settled. Any subsequent disqualifications or amendments to the result will not be considered for betting purposes. 3.21.4. If an event is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void. 3.21.5. If an athlete fails to start an event then all bets will be void. An athlete is deemed to have started an event if they have taken part to the extent necessary to record an official result or classification (including DSQ (disqualified) but excluding DNS (did not start)). 3.22. Swimming
3.22.1. Outright (to win Gold Medal) markets refer to the winner of each swimming event.
3.22.2. Moneyline markets refer to the competitor with the best placing in an event (or specified heat). If only one swimmer reaches the final of an event then bets on that competitor are winning bets. If both swimmers fail to reach the final then the competitor with the better classification during qualifying is declared the winner. 3.22.3. Podium Positions will be the official result for which all bets are settled. Any subsequent disqualifications or amendments to the result will not be considered for betting purposes. 3.22.4. If an event is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void. 3.22.5. If a swimmer fails to start an event then all bets will be void. 3.23. Beach Soccer
3.23.1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time. Normal time will usually consist of three periods of twelve minutes each. Extra-time, golden goal and penalty shoot-outs do not count for full-time markets. (Specific markets for extra-time (ET) and penalty shootouts (PEN) may be offered for betting.)
3.23.2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body. 3.23.3. First (Second, Third) Period markets refer to the result of the specified period only. All bets will be considered void if the specified period is not completed. 3.23.4. Beach Soccer Live Betting is settled on the result of the match at the end of normal time. 3.23.5. The score will be updated for Beach Soccer live betting and markets shown during live trading refer to the score displayed at the time the bet is placed. 3.23.6. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information ("Danger Play") the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance. 3.24. Squash
3.24.1. Moneyline markets refer to the winner of the match or specified game. Handicap markets are based on either games or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).
3.24.2. If a player does not start a tournament or match then all bets on that player will be void. 3.24.3. If a player (or pairing) retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined. 3.24.4. If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twelve hour expiration. 3.24.5. First Game Winner (Second, Third Game Winner etc) refers to the result of the specified game. All bets will be considered void if the specified game is not completed. 3.24.6. Squash Live Betting is settled on the result of the match (or specified game). The score will not be updated for squash live betting. 3.25. Winter Olympic Games Rules & Regulations
3.25.1. General
3.25.1.1. All markets will be settled on the official result declared by the IOC.
3.25.1.2. The original medal ceremony will be the official result for which all bets are settled. Any subsequent disqualifications or amendments to the result will not be considered for betting purposes. 3.25.1.3. All bets will be considered valid if the match or event is completed within the official period of the Olympic Games, irrespective of the actual start time. Should a match or event not be completed, and no official result is given, then all bets will be considered void and will be refunded. 3.25.1.4. Any bets that are accepted in error after an event has actually started (except for live betting) will be considered void and will be refunded. 3.25.1.5. If a team or competitor does not start an event then all bets placed on that selection (including outright (to win Gold Medal) markets) will be considered void and will be refunded. If a named team or competitor in a Money Line (head to head) market does not start an event then all bets on that market will be considered void and will be refunded. 3.25.1.6. Should a Dead Heat occur in outright (to win Gold Medal) markets then, half the stake is applied to the selection at the full odds, while the other half of the stake is lost. Should a Dead Heat occur in Money Line (head to head) markets then the result will be a tie and bets on both competitors will be refunded. 3.25.2. Olympic Medals 3.25.2.1. Markets will be offered on the number of medals won by individuals or countries at the Olympic Games.
3.25.2.2. These markets will refer to either Gold Medals only, or to Total Medals (Gold, Silver and Bronze medals combined). 3.25.2.3. All markets will be settled by the official medal tables released by the IOC immediately after the end of the Olympic Games. Any subsequent changes to the medal table will not be considered for betting purposes. 3.25.3. Moneyline (Head to Head) 3.25.3.1. Which competitor or team will win a match or be placed higher in an event?
3.25.3.1.1. The final placing is decided by the competitor who progresses furthest in the event. If both competitors are eliminated at the same stage then the competitor with the higher official ranking is declared the winner. Should both competitors be eliminated at the same stage but neither competitor is given an official ranking then bets will be considered void.
3.26. Netball
3.26.1. All Full-Time markets, including Live betting, will be settled on the final result including overtime (unless otherwise stated).
3.26.2. If a match does not start on the scheduled start date then all bets will be void (unless stated otherwise). If a match is suspended or abandoned then all bets placed will be considered void, except for those on markets which have been unconditionally determined. 3.26.3. First-Half results are the sum of the First and Second Quarters. Second-Half results are the sum of the Third and Fourth Quarters, including any Overtime that may be played.Fourth Quarter results do not include any Overtime that may be played. 3.26.4. If a match is suspended or abandoned then bets placed on unfinished Halves or Quarters will be considered void. If the designated Halves or Quarters are completed then bets will be valid. 3.26.5. The score will not be updated for netball live betting and the handicap shown during live trading refers to the score at the start of the match i.e. 0-0. The times and scores displayed are for reference purposes only. 3.27. Olympic Games
3.27.1. General
3.27.1.1. All markets will be settled on the official result declared by the IOC.
3.27.1.2. The original medal ceremony will be the official result for which all bets are settled. Any subsequent disqualifications or amendments to the result will not be considered for betting purposes. 3.27.1.3. All bets will be considered valid if the match or event is completed within the official period of the Olympic Games, irrespective of the actual start time (except Soccer). Should a match or event not be completed, and no official result is given, then all bets will be considered void and will be refunded. 3.27.1.4. Any bets that are accepted in error after an event has actually started (except for live betting) will be considered void and will be refunded. 3.27.1.5. If a team or competitor does not start an event then all bets placed on that selection (including outright (to win Gold Medal) markets) will be considered void and will be refunded. If a named team or competitor in a Money Line (head to head) market does not start an event then all bets on that market will be considered void and will be refunded. 3.27.1.6. Should a Dead Heat occur in outright (to win Gold Medal) markets then, half the stake is applied to the selection at the full odds, while the other half of the stake is lost. Should a Dead Heat occur in Money Line (head to head) markets then the result will be a tie and bets on both competitors will be refunded. 3.27.2. Olympic Medals 3.27.2.1. Markets will be offered on the number of medals won by individuals or countries at the 2012 Olympic Games.
3.27.2.2. These markets will refer to either Gold Medals only, or to Total Medals (Gold, Silver and Bronze medals combined). 3.27.2.3. All markets will be settled by the official medal tables released by the IOC immediately after the end of the Olympic Games. Any subsequent changes to the medal table will not be considered for betting purposes. 3.27.3. Moneyline (Head to Head) 3.27.3.1. Which competitor or team will win a match or be placed higher in an event?
3.27.3.2. The final placing is decided by the competitor who progresses furthest in the event. If both competitors are eliminated at the same stage then the competitor with the higher official ranking is declared the winner. Should both competitors be eliminated at the same stage but neither competitor is given an official ranking then bets will be considered void. 3.28. Sailing
3.28.1. America's Cup (including Louis Vuitton Cup)
3.28.2. All markets will be settled on the official result declared by the official website after each race. Any subsequent disqualifications or amendments to the results will not be considered for betting purposes. 3.28.3. If a race is postponed or abandoned then all bets are considered valid if the race is resumed within the 48 hour expiration. 3.29. Politics
2.29.1. US Presidential Election
2.29.1.1. Which Political Party will win the 2012 US Presidential Election? Candidate names are given for reference only. Should neither the Republicans nor Democrats win the election, then all bets will be void and will be refunded.
3.30. Cycling
3.30.1. All markets will be settled on the official result declared by the official website after each race. Any subsequent disqualifications or amendments to the results will not be considered for betting purposes.
3.30.2. If a race is postponed or abandoned then all bets are considered valid if the race is resumed within the 24 hour expiration. 3.30.3. In Head to Head markets both racers must start the race for bets to be valid. The racer with the better finishing position will be declared the winner. If both racers fail to finish then bets will be declared void and will be refunded. 3.31. Sepak Takraw
3.31.1. Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).
3.31.2. If a team retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined. 3.31.3. If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twelve hour expiration. 3.31.4. First Set Winner (Second, Third Set Winner etc) refers to the result of the specified set. All bets will be considered void if the specified set is not completed. 3.31.5. The score will not be updated for Sepak Takraw live betting. 3.32. E-Sports
3.32.1. Once a tournament starts all team entries will be continuous, regardless of any team name changes. Qualifiers for a tournament are considered to be the start of the tournament. Should a team change its name then all tickets will be valid for the new team name as well as the old team name for the duration of the tournament. Should a team be replaced by another team, with a completely new roster where every player is different from the original team entry, then all tickets will be considered void.
3.32.2. Moneyline refers to the team or individual competitor that defeats another or places higher in a match-up. Match Winner markets refer to the number of maps. 3.32.3. Live Markets refer to the time after the official start time of the match, but before the time players have spawned into the map. All live bets taken during a drafting stage are considered valid. In-Play markets refer to the time after a draft has taken place and the players have spawned into a map and is displayed on the member site with a red header. 3.32.4. Tournament winner refers to the winning team or individual competitor in the finals of an e-sports tournament. 3.32.5. All markets will be settled on the official results declared by the relevant e-sports association or organizing body as may be posted in its official website. Any subsequent disqualifications or changes to the results will not be considered for betting purposes. 3.32.6. If a match-up is postponed, all bets are still considered valid if the match-up is resumed within 12 hours from original schedule. 3.32.7. If a match-up has started and an official result is declared all bets are considered valid, regardless of player unavailability, player disconnections or power interruptions. Should a match-up not start or a match-up start but is then abandoned or suspended for any reason and an official result is not declared within 12 hours of the official start time then all bets will be void, except for those on markets which have been unconditionally determined. 3.32.8. For Live Betting, if a match-up was restarted but the players keep the same draft of heroes (restart); then all in-play bets are refunded, all live bets during the draft are valid. If a match is restarted and the whole game is replayed including a new draft of heroes (remake) then all live and in-play bets after the draft has started will be void except for those on markets that have been unconditionally determined. 3.32.9. If the number of rounds/maps is changed from that which was originally scheduled then Handicap and Over/Under bets will be considered void while moneyline bets will still be considered valid. 3.32.10. First Blood refers to the team which kills their opponent first. Kills from towers, team creeps, suicides, neutral creeps or denies do not count towards first blood. 3.32.11. Kills markets (Moneyline, Handicap, Over/Under & Odd/Even) refer to the number of kills made by a team or individual competitor by the time that the game has officially ended. If a team surrenders before the end of a match then all kills that place after the surrender call count towards this market. First to reach 1, 5, 10, 15 or 20 number of kills markets refer to the team which kills the specified number first. Kills from towers and team creeps count towards the official total as shown on the scoreboard. For Dota 2 kills markets deaths from denies, suicides and neutral creeps do not count towards the official total. For Counter Strike kills markets, team kills and suicides count towards the team total, but do not count towards an individual player total. Player deaths from the bomb exploding do not count towards the team or player totals. 3.32.12. Duration markets refer to the total number of minutes and seconds played indicated on the scoreboard at the end of the match. For Dota 2, time before the first creep wave does not count towards the total. 3.32.13. First, Second or Third Roshan / Baron / Dragon / Tyrant / Overlord markets refer to the team which kills the specified powerful neutral creep the first, second or third respectively. 3.32.14. Objective Markets refer to Towers / Turrets / Barracks / Inhibitors. Towers / Turrets / Barracks / Inhibitors Markets refer to the number of objectives destroyed made by a team or individual competitor by the time that the game has officially ended. First, Second or Third Towers / Turrets / Barracks / Inhibitors markets refer to the team which destroys the objective first, second or third respectively. For Inhibitor markets every time an inhibitor is respawned and destroyed again it is counted towards the total. If a team surrenders before the end of a match then all objective destroyed after the surrender call count towards this market. If an objective is destroyed by a creep or denied it is still counted towards the market. 3.32.15. Dota 2 Barracks Lane refer to both the ranged barracks and the melee barracks for each lane, top, middle or bottom. First, Second or Third Barracks Lane refers to the team that destroys both the ranged barrack and the melee barrack for that particular lane first, second or third respectively. All other objective markets rules apply. 3.32.16. Round Winner Markets refers to the official winner of the round or group of rounds. This applies for games where the map is divided into separate rounds only. 3.32.17. Player Kills markets refer to the total number of kills by a specific player for a specific Match, map or round. 3.32.18. Counter Strike Moneyline, Handicap, Over/Under & Odd/Even markets refer to the number of rounds won and will be settled on the final result including overtime (unless otherwise stated). Counter Strike Half Markets do not include overtime. 3.32.19. Counter Strike Clutches Won markets refer to situations where an individual competitor is the only player alive on his team and the opponent’s team has more than one player alive. If the individual competitor goes on to win the round from this situation then his team is deemed to have won a clutch. 3.32.20. Counter Strike Bomb Plant (YES / NO) markets refer to if whether a bomb is planted for that particular round. If YES, the bomb must be fully planted with the plant timer complete. The bomb being defused or detonating does not affect the result of the market. If the round is completed before a team has planted the bomb the market is considered a NO result. 3.32.21. Counter Strike Final round markets refer to last round played in regular time. Overtime rounds are not counted as the final round. 3.32.22. NBA 2K Moneyline, Handicap, Over/Under & Odd/Even markets refer to the number of points scored. 3.32.23. Fantasy E-Sports markets (including live markets) are pairings or combinations of teams from different matches. The matches involving both teams must start on the same day, otherwise bets will be considered void. The venue for Fantasy E-Sports markets are strictly for reference purposes only. 3.32.24. League of Legends Dragons markets refer to any type of dragon being killed. All dragons count towards the total, whether it is a Cloud, Infernal, Mountain, Ocean Drake or an Elder Dragon. 3.32.25. E-Soccer bets whenever applicable, are governed by the same rules for bets placed on real sporting events. The Company provides information (e.g. neutral ground, Red card, timer, statistical information, dates, commencement, etc) as a service and accepts no liability whatsoever. The timer and red card notices are given for reference purposes only. 3.32.26. In case there is a technical issue or malfunction in a match, all placed bets will be voided and refunded in accordance with our general betting rules and regulations. 3.32.27. The Company reserves its right to void any bet when it deems necessary under the circumstances. The decision of the Company with respect to any bet is final. 3.33. Muay Thai
3.33.1. Red or Blue color of fighters is strictly for reference purposes only. All bets will be considered valid regardless the color change of the fighters.
3.33.2. Handicap markets refer to the winner of the fight. All bets on Handicap markets will be void of the fight is declared a draw. 3.33.3. Over/Under markets refer to the number of rounds which have been completed in the fight. Therefore, if a fight ends in round 5 then the number of completed rounds is four. If the fight is decided by the judges then the number of completed rounds is five. 3.33.4. If one or both fighters are disqualified by the judges then all bets will be declared void. 3.33.5. If a fight is postponed and not started within twelve hours of the scheduled start time then all bets are considered void. 3.33.6. A fight is deemed to have started when the bell is sounded for the beginning of the first round. If one, or both, fighters should fail to start the fight then all bets will be void. 3.33.7. All bets will be settled on the official decision given in the ring immediately after the fight. Subsequent changes to the result are not recognized for betting purposes. 3.34. Entertainment
3.34.1. Sing! China – Which team/player will advance furthest in the show.
3.35. Kabaddi
3.35.1. All Full-Time markets, including Live betting, will be settled on the final result, including extra-time or "golden raid".
3.35.2. Moneyline markets refer to the winner of the match. Handicap, Over/Under and Odd/Even markets are based on the number of points scored. 3.35.3. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body. 3.35.4. The score will not be updated for Kabaddi live betting. 3.36. Futsal Rules
3.36.1. All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time. Extra-time, golden goal and penalty shoot-outs do not count for full-time markets. (Specific markets for extra-time (ET) and penalty shootouts (PEN) may be offered for betting.)
3.36.2. If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body. 3.36.3. The score will be updated for Futsal live betting and markets shown during live trading refer to the score displayed at the time the bet is placed. 3.36.4. For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information ("Danger Play") the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance. 3.37. Financial
3.37.1. All markets refer to the odds/prices or stock Markets, commodity or stock at a specific date and time, unless otherwise stated in the specific betting rules.
3.37.2. All markets will be offered on the final digit (excluding decimals) of stock markets. 3.37.3. All markets will be settled according to the official result declared by the official website of the stock exchanges. 3.37.4. Odd/Even markets. If the final digit is 1, 3, 5, 7, 9 then the market will be settled as Odd. If the final digit is 0, 2, 4, 6, 8 then the market will be settled as Even. Example – SZSE Component Index (China) the closing price is 18,906.90. The Last digit (excluding decimals) is 6, so the market will be settled as Even and Only last 3 digit will show in result page. 3.37.5. Big/Small markets. If the Last digit is 5, 6, 7, 8, 9 then the market will be settled as Big. If the Last digit is 0, 1, 2, 3, 4 then the market will be settled as Small. Example – SZSE Component Index (China) the closing price is 18,906.90. The final digit (excluding decimals) is 6, so the market will be settled as Big. (Please note that the result page will show either 1-0 or 0-1). 3.37.6. All markets will be closed five minutes before the official index closing time, all bets placed in the five minutes before the closure will be declared void. If stock market not open on a specific day then all bets placed for that day will be declared void. 3.38.Jackpot
3.38.1. What is Sports Lottery/Jackpot
Sports Lottery/Jackpot is a betting pool based on speculating the outcome of sport matches. Players must select choices from a series of matches according to the number of picks and the type of games. To win a jackpot, the player with the most accurate outcome gets the top prize. Fortunately, Consolation Prizes will also be given in the case if the player gets close enough to a perfect prediction. All prizes are evenly distributed, and each winner’s payout depends on the number of winners 3.38.2. Type of prizes
3.38.2.1 Winner Prize
3.38.3. How do I place a betThis is the jackpot main prize for the player that wins the bet with perfect prediction of outcome. Payout rules:
3.38.2.2. Consolation Prize This prize will be given to players who have at least 1 or few incorrect selections in their prediction. Given the picture above, there are 5 consolation prizes in a 15 Picks Jackpot. All the prizes will be given accordingly to players who won the jackpot with up to a maximum of 5 incorrect selections in their prediction. For example: Any 14 of 15 = False 1 Pick out of 15 Any 13 of 15 = False 2 Picks out of 15 Any 12 of 15 = False 3 Picks out of 15 Any 11 of 15 = False 4 Picks out of 15 Any 10 of 15 = False 5 Picks out of 15 Payout Rules:
Select the Jackpot Pool you would like to bet, and you will be directed to the Pool Details page where you can find all the information about the pool including League, Total Pick, Game Type and Jackpot Prize. Pick at least one selection for each event listed (all your selections will be highlighted in Yellow). Each set of selections is equivalent to 1 bet. Picking more than one selection for each event increases Total Bets proportionately. Once you are satisfied with your selection, press the bet button to proceed. The total cost of your bet = number of bets x stake per bet. A notification will be seen once your bet has been accepted. 3.38.4. What is Smart Pick This feature helps player to pick selections and generate bets automatically. All you have to do is to click on the button on the betslip, select the number of bets you would like to choose and click on to show the selections that our system has picked for you. Click on the button if you wish to re-pick or you may still edit the selections on your own in the way you prefer. 3.38.5. How do I track my Jackpot bets You can track your Jackpot bets via Bet List Full, Statement and Results that are available in the navigation menu on the left for Desktop version and on the footer menu for Mobile version.
3.38.5.1. Bet List Full
All newly created bets can be found in Bet List Full page which comprises of Running, Waiting Bet and Void status. The definitions of each status are as follows:
You can view the Jackpot details by clicking on . 3.38.5.2. Statement & Results You can check your Jackpot bet status once the bet has been completely settled. However, if you wish to know the result for each of your selections, please click on to expand the column. If a match is cancelled, it will be considered "void" and all selections of that match will be treated as winning selections. On the other hand, clicking on the Winners will disclose the details of winners for a particular Jackpot pool. If 3 matches and above are cancelled, the whole lottery will be considered as refund. Bet Builder 1. General Betting Rules
1.1. All markets will be settled based on official results supplied by our data provider. 1.2. Bet Builder bets placed on Football apply to 90 minutes plus injury time, unless it is explicitly stated that the bet applies to Extra-time and Penalties. Match officials determine whether the full 90 minutes and injury time has been played. 1.3. If any individual selection is void, or a player in the bet does not take any part in the match, then the whole bet will be made void. 1.4. For any obvious pricing errors, we reserve the right to cancel any bets placed at that wrong price. 1.5. If a match is abandoned, any bets where the outcome has already been decided e.g. half-time result or first team to score will stand. All other bets will be made void regardless of the score-line at the time of abandonment. Abandoned games will be deemed to be games which do not reach their natural conclusion by midnight local time. Games, where a referee removes the players from the field of play for a temporary period, but resumes the remaining minutes of play by midnight local time, will not be deemed as abandoned. 2. Bet Type Settlement Rules
2.1. Who will win? - You're betting on: the result of the match, after 90 minutes plus injury time, e.g. Team A, Draw or Team B. 2.2. Who will score? - You're betting on: whether a nominated player will score a goal at any time during the course of the match (90 minutes plus injury time) a. In abandoned matches, any player who has already scored at the time of abandonment will be settled as a winner. b. If the named player does not take part in the match, bets on that player will be void. If the player takes any part in the match, bets will stand. 2.3. Who will get carded? - You're betting on: whether the nominated player will receive a Yellow or Red Card in 90 minutes plus injury time a. If the player does not play, bets taken on the player will be void. b. Only cards shown to players currently on the pitch during the 90 minutes plus injury time will count. (i.e. cards shown to managers, players on the bench or after the game do not count.) 2.4. How many corners? - You're betting on: whether the total number of corners during 90 minutes plus injury time will be above or below the numbers quoted a. Only corners that are actually taken will count. If a corner is re-taken, it will only count as one corner 2.5. How many booking points? - You're betting on: whether the total number of booking points is above or below the stated total in 90 minutes plus injury time a. Yellow Card = 10 & Red Card = 25. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 35 booking points. b. Extra-time does not count nor do cards shown after the final whistle count towards the total. c. Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total. 2.6. Will both teams score? - You're betting on: whether both teams will score at least one goal each over the course of the match (90 minutes plus injury time). 2.7. What will the score be? - You're betting on: what the score of the match will be at full time, after 90 minutes plus injury time. 2.8. How many goals? - You're betting on: how many goals will be scored within the match by in 90 minutes plus injury time: a. Whether the total number of goals in the match will be above or below the stated total. b. How many goals exactly will be scored in the match, e.g. No Goals, Exactly 1 Goal etc. 2.9. What else will happen? - You're betting on: whether a nominated match event will occur during the match (90 minutes plus injury time), including: a. Whether a penalty will be awarded over the course of the match. b.Whether a penalty will be missed over the course of the match. This is any penalty taken that does not result in a goal from that kick. c. Whether a penalty will be scored over the course of the match (90 minutes plus injury time only). d. Whether a free kick will be scored over the course of a match. Any bets involving free-kickgoals must be scored directly from a free-kick. Penalties do not count. e. Whether a player is sent off over the course of a match. Only cards awarded once the player is active in the match will count. Any cards are shown after the final whistle do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or from 2 yellow card which automatically results in a red card. f. Whether the woodwork is hit during active play over the course of a match (All markets will be resulted against data received from Opta at the point of settlement). 2.10. How many team goals? - You're betting on: how many goals a nominated team will score within the match (90 minutes plus injury time) including: a. Whether the total number of team goals in the match will be above or below the stated total. b. How many goals exactly will the nominated team score in the match, e.g. No Goals, Team A Exactly 1 Goal, Team B Exactly 3 Goals etc. (own goals included) 2.11. How many goals will a team win by? - You're betting on: by what margin a nominated team will the match win by in 90 minutes plus injury time. 2.12. How many team booking points? - You're betting on: whether the total number of booking points for your nominated team/teams is above or below the stated total during 90 minutes plus injury time. a. Yellow Card = 10 & Red Card = 25. If a player receives 2 yellow cards and is consequently shown a red card, he receives a total of 35 booking points. b. Extra-time does not count nor do cards shown after the final whistle count towards the total. c. Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total. 2.13. How many team corners? - You're betting on: whether the total number of corners of your nominated team/teams will be above or below the numbers quoted in 90 minutes plus injury time. a. Only corners that are taken will count. If a corner is re-taken, it will only count as one corner. 2.14. What else will happen to teams? - You're betting on: whether a nominated match event will occur to a nominated team during the match in 90 minutes plus injury time, including: a. Whether a penalty will be awarded for your nominated team over the course of the match. b. Whether a penalty will be missed by your nominated team over the course of the match. This is any penalty taken that does not result in a goal from that kick. c. Whether a penalty will be scored by your nominated team over the course of the match. d. Whether a player for your nominated team is sent off over the course of a match. Only cards awarded once the player is active in the match will count. Any cards are shown after the final whistle do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or from 2 yellow card which automatically results in a red card. e. Whether the woodwork is hit during active play over the course of a match (All markets will be resulted against data received from Opta at the point of settlement). 2.15. Which player will score first? - You're betting on: which player will score the first/last goal within the match (90 minutes plus injury time). a. Bets will be settled according to which player scores the first/last goal for their own team during the match. b. Own goals do not count. For example, if you backed a player to score the first goal in the match and the first goal was an own goal, then the bet will be settled on the next goal that is scored. If your player scores the 2nd goal, then you have a winning bet. If a different player scores next, then your bet is a loser. c. If your player has not participated in the game when the first goal is scored, bets will be void. d. If your player has participated in the game and failed to score, bets will stand. 2.16. How many player goals? - You're betting on: whether the nominated player will score 1+/2+ or 3+ goals in the match (90 minutes plus injury time). (own goals are excluded) 2.17. How will a player score? - You're betting on: the method of how a nominated player will score over the course of the match (90 minutes plus injury time), with the following options available (own goals are excluded): NB: If the shot is deflected off any other then the scorer of the goal will follow the decision received by Opta at the time of settlement. 2.18. Header - The nominated player scores a goal, which is classed as coming off the head or shoulder, whether it is intentional, or not. 2.19. Free Kick - The nominated player scores a direct free kick for his own team 2.20. Outside of the box - The nominated player scores from outside the 18 yard penalty area for his own team. 2.21. Penalty - The nominated player scores a penalty for his own team 2.22. Who will get carded or sent off? a. You're betting on (for the carded element): whether a nominated player will receive a yellow or red card over the course of the match (90 minutes plus injury time). b. You’re betting on (for the sent off element): whether a nominated player will receive a red card over the course of the match. Only cards awarded once the player is active in the match will count. Any cards are shown after the final whistle do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or from 2 yellow card which automatically results in a red card. c. Cards shown before kick-off, during the half time interval or after full time will not count. d. Cards shown to players or officials who do not constitute the 22 currently active players will not count. |